Velis' Market of Far Wares

Est. 2026 Human Bard

Velis' Market of Far Wares

The merchant uses a stamped brass tally to mark barter items and insists on telling the origin tale of each rare piece before sale. A pet raven named Ledger per...

MA

Shopkeeper

Marek Velis, a Human Bard (Lvl 8)

Keeper's Species

Human

4 Weapons3 Armor2 Potions12 MiscEst. 8.2k gp

Shop Inventory

(21)
Weapons4

A balanced steel longsword, common among adventurers and soldiers.

A serviceable shortbow from a coastal fletcher, crafted for quick shots and mobility.

A finely tempered longsword with a faint rune along the fuller. Minor enchantment.

Atk This weapon grants +1 to attack and damage rolls when wielded.

A small dagger of star-iron that hums faintly when held at night.

Atk
Armor3

Interlocking metal rings riveted into leather padding; imported chain mail in good repair.

AC +16

A round shield reinforced with iron. Handy for blocking and bashing.

AC +2

Studded leather armor offering mobility and modest protection.

AC +12
Potions2

A small crystal phial of ruby liquid that knits flesh and eases pain.

Heal 7 HPHeals HP when consumed.

A clear vial with a brighter glow; favored by groups expecting hard fights.

Heal 14 HPHeals HP when consumed.
Miscellaneous12

Twenty matched arrows bundled with spare fletching.

Sturdy rope suitable for climbing, rigging and traps.

A well-made adventurer's backpack with reinforced stitching.

A standard bedroll for travel and camping.

A cheap bundle of torches for dungeon delving and night travel.

A deep-green cloak that seems to blend with shadow and leaf.

Wearer has advantage on Dexterity (Stealth) checks while hooded; observers have disadvantage on Wisdom (Perception) checks to spot the wearer.

Boots that make the wearer light on their feet and spring higher.

Wearer gains increased jump distance and does not have their speed reduced by heavy armor for short sprints once per short rest.

An enchanted navigational map favored by caravaneers and explorers.

Once per day the map reveals the most direct safe path through natural terrain for up to 8 hours of travel.

A lantern prized by sailors; its light cuts through sea-spray and coastal fog.

Once per day, the lantern can extend its light through mist and fog to reveal shapes up to 30 feet beyond normal sight for 10 minutes.

A storm caught in glass. Dangerous, loud and highly prized by mercenaries.

When thrown, releases a concentrated storm: 10-foot burst deals lightning and strong gust pushes creatures 5 feet. Usable once; regains charge on a long rest only if recharged by a storm priest.

Goggles favored by deep-water divers and pearl hunters.

Grants advantage on Wisdom (Perception) checks underwater and a bonus to checks made to swim or resist currents.

A lightweight folding cart used by nomads and traveling merchants.

Reduces the encumbrance of one medium or smaller container stored inside while folded.
MA

Marek Velis

HumanBardLvl 8

Shop Atmosphere

The merchant uses a stamped brass tally to mark barter items and insists on telling the origin tale of each rare piece before sale. A pet raven named Ledger perches on a scale to 'approve' heavy purchases.
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