Forgehand & Anvil

Est. 2026 Dwarf Artificer

Forgehand & Anvil

Warm iron, singed leather, and the smell of coal greet visitors. Forgehand & Anvil sits on a sidestreet of cobbled lanes. The shop front is a blackened stone ar...

BR

Shopkeeper

Brynna Forgehand, a Dwarf Artificer (Lvl 6)

Keeper's Species

Dwarf

5 Weapons7 Misc5 Armor2 PotionsEst. 1.5k gp

Shop Inventory

(19)
Weapons5

A well-forged longsword of balanced weight and a keen edge. Suitable for fighters, paladins, and mercenaries.

A classic one-handed axe with a heavy, balanced head. Common among front-line warriors.

A short, nimble blade ideal for stealthy strikes and close-quarters work.

A stout crossbow that is easy to load and very reliable in a field environment.

Edge of Ember: a finely balanced longsword hammered with soot and runed with tiny smithing sigils. Warm to the touch.

Atk Magical +1 weapon; once per long rest the wielder may deal an extra fire damage on a single hit for 1 attack
Miscellaneous7

A bundle of 20 standard arrows.

A small sealed vial of viscous fluid. Useful for travel in hostile swamps and against poison-wielding foes.

Tools of the trade for any metalworker. Proficiency with these tools lets a character add proficiency to smithing checks.

Tinkerer's Anvil Token: a coin-sized iron token that hums once when pressed to metal.

Consume to grant advantage on one smith's tools check or to immediately succeed on a single basic repair attempt (GM adjudicates complexity)

Everburning Tongs: enchanted tongs that hold a steady heat for smithing tasks.

Heats metal sufficiently to shape or temper without additional fuel; saves a day's worth of charcoal in a pinch

A standard iron ingot used as raw material for armor, horseshoes, and fittings.

A set of horseshoes, fitted and balanced by the smith's apprentice.

Armor5

A sturdy round shield. Provides reliable protection in melee.

AC +2

A full suit of chain mail, riveted and heat-treated for durability.

AC +16

Studded leather: flexible and quiet, preferred by scouts and rogues.

AC +12

Simple leather armor, light and inexpensive.

AC +11

Temperforged Shield: banded iron rim and a core of folded steel runed to hold a minor enchantment.

AC +3Magical shield that functions as a normal shield and grants +1 additional AC
Potions2

A small glass phial of red liquid that glows faintly. The standard healing potion adventurers buy.

Heal 7 HPCommon magic item; drinking takes an action

A stronger red potion favored for tough fights and dungeon delves.

Heal 14 HPUncommon magic item; drinking takes an action
BR

Brynna Forgehand

DwarfArtificerLvl 6

Shop Atmosphere

Warm iron, singed leather, and the smell of coal greet visitors. Forgehand & Anvil sits on a sidestreet of cobbled lanes. The shop front is a blackened stone arch with swinging lamps. Inside a raised forge dominates the room; tools hang from pegboard and finished weapons lean on racks. Sparks fly often and the bell over the shop door clangs like a hammer. The smith, Brynna Forgehand, tends the fire between customers and greets regulars by their favorite hammer. Services: basic weapon sharpening 2 gp per blade, quick sheath re-riveting 5 gp, armor repairs 5 gp per hour (consumables extra), custom work quoted in advance. Brynna is a pragmatic artisan with a soft spot for travelers and a thin temper for thieves. She hums old dwarven anthems as she works and offers a cup of bitter ale to anyone who waits. She sometimes trades repair work for trinkets or favors if gold is scarce.
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