The Iron Vigil Armory

Est. 2025 Human Fighter (Artisan background)

The Iron Vigil Armory

Mara keeps a mounted zombie skull over the doorway with iron nails hammered through its jaw—customers toss a coin into its mouth for 'blessed luck' before a rai...

MA

Shopkeeper

Mara Veldt, a Human Fighter (Artisan background) (Lvl 5)

Keeper's Species

Human

4 Weapons11 Misc2 Misc3 Armor1 Misc1 Misc1 MiscEst. 2.7k gp

Shop Inventory

(23)
Weapons4

A standard military-grade longsword, regularly sharpened and weighted for quicker recovery—stamped with the outpost sigil.

Light, quick blade favored by scouts and trench fighters for delivering precise strikes to slow rotting undead.

Well-sharpened edge does not incur disadvantage on rolls to hit undead with resistances to slashing (flavor).

A heavy crossbow with a reinforced stock and a modified spanning lever suited for long-range zombie thinning.

Ranged; can accept specialized bolts (sold separately).

Five balanced throwing knives kept in a quick-access bandolier—favored for finishing headshots on slow undead.

Light, thrown (range 20/60).
Miscellaneous11

Twenty ordinary hunting arrows—wooden shafts, iron tips.

Standard iron-tipped bolts for light and heavy crossbows.

Mara will silver a single weapon (or supply a silvered weapon) so it counts as silvered for overcoming resistance/immunity to nonmagical attacks by certain undead and creatures.

Makes the weapon silvered (per 5e rules).

Simple wooden torch soaked in pitch. Useful for illumination and setting flammable undead remains aflame.

Can be used to ignite flammable objects; sheds bright light 20 ft, dim 40 ft.

Jar of lamp oil—useful for torches, traps, or dousing in holy compounds to slow decay.

Can be ignited ( fire damage on a hit if used as improvised weapon).

A tempered vial of sanctified water. One of the best small-ticket items to burn undead.

As per DMG: radiant damage to fiends/undead on a hit; usable as splash weapon.

A set of three handcrafted bolts with a small percussion charge—designed to blast a cluster of slow undead.

On impact, deals piercing to the target and fire to creatures within 5 feet ( Dex save for half). Fragile and limited stock.

Tools, files, and oils for field repairs—can restore a weapon or armor piece's functionality between battles.

Grants advantage on one roll to quickly jury-rig a weapon or armor in the field; restores temporary HP to the wielder when used creatively (DM fiat).

A stone and fat for sharpening and preserving blades—regular upkeep slows rot and rust.

Minor maintenance item: grants +1 to next attack roll made with a maintained weapon when used for 10 minutes.

Hardwood stakes with iron spikes—useful for barricading doors or pinning down small undead.

Can be used to create improvised traps; stakes soaked in holy water deal extra minor radiant effect (DM adjudicates).

A hooded lantern that throws a directed beam—useful for dim alleyways and identifying shamblers at range.

Sheds bright light in a 30 ft cone when pointed; uses oil (1 sp per hour).
Miscellaneous2

A finely balanced shortsword whose blade gleams faintly at dusk. Forged with quicklime and blessed metals; prized in undead-torn lands.

Atk On a hit against an undead creature, deals an additional radiant damage once per hit.

A blunt weapon with faint sun motifs hammered into its head. Favored by priests and militia hunting the undead.

Atk Once per short rest, the wielder can flash the mace's sigil to shed bright light in a 10-foot radius and dim light for an additional 10 feet for 1 minute; undead within 5 feet of the wielder when the effect activates take radiant damage.
Armor3

Toughened hide with metal-reinforced panels—light and flexible, good for scouts and engineers in the outpost.

AC +11

Leather armor fitted with metal studs for added protection without sacrificing mobility.

AC +12

A sturdy wooden shield bound in iron; superior at deflecting bites and claws.

AC +2
Miscellaneous1

Heavy prybar used for breaching doors, levering mobile barricades, or as an improvised weapon.

Grants advantage on Strength (Athletics) checks to pry open or dismantle simple obstacles.
Miscellaneous1

A large, freestanding shield designed to be braced against walls or carts—used to form temporary defensive lines.

AC +3Provides +3 AC to anyone actively using it as cover; bulky and slows movement when carried.
Miscellaneous1

Temporary plates and splints installed to keep a broken weapon functional until proper repair is possible.

Restores a broken or ruined weapon to usable condition for up to 24 hours or 1 big fight.
MA

Mara Veldt

HumanFighter (Artisan background)Lvl 5

Shop Atmosphere

Mara keeps a mounted zombie skull over the doorway with iron nails hammered through its jaw—customers toss a coin into its mouth for 'blessed luck' before a raid. She insists on inspecting all weapons brought in for trade (fearful of cursed blades) and will bargain for food or labor if coin is scarce. When the outpost's alarm bell rings, she locks the front and spends 30 seconds quietly reciting a repair ritual while polishing a weapon—locals swear it improves odds in a fight.
Visual sheet

Turn The Iron Vigil Armory into a sheet

A high-res, share-ready sheet you can post or print.