The Embered Rune

Est. 2026 Half-elf Wizard

The Embered Rune

The shopkeeper insists all customers try a single drop of tea that 'sharpens the senses'. She whistles a half-remembered tune whenever she is thinking, and keep...

ME

Shopkeeper

Merisyl Fenn, a Half-elf Wizard (Lvl 3)

Keeper's Species

Half-elf

2 Potions6 Misc2 Weapons1 ArmorEst. 2.1k gp

Shop Inventory

(11)
Potions2

A small glass vial of red, sweet-smelling liquid that mends wounds when consumed.

Heal 7 HPSingle-use. Drinking an action.

A syrupy amber potion that leaves a faint sticky trail on the hands.

Common potion. Useful for scaling walls and cliffs.
Miscellaneous6

A thin parchment with curling script and a faint scent of ozone. Useful for small magical tricks and roleplaying flourishes.

Casts Prestidigitation when read. Requires the reader to have the spell on their class list or succeed on an appropriate check if not.

A sturdier scroll sealed with blue wax. Designed to patch up injuries in the field.

Contains Cure Wounds 1st-level. If a spellcaster without the spell tries to use it they must make an ability check using their spellcasting ability.

A reinforced leather sack with a faint hum and a stitched rune of space on its mouth.

Objects placed inside are safe from weather and common theft methods, but placing a bag of holding inside a portable hole or similar item causes catastrophic effects.

A leather pouch fitted with compartments and small glass vials labelled in careful hand.

Nonmagical. Useful for spellcasters who need a variety of components.

An odd jug painted with scenes of fishermen and tavern keepers. It always smells faintly of fresh water.

Produces one type of liquid per day up to a specified quantity depending on the liquid chosen.

A brass lantern etched with runes that glow softly when the lantern is active.

Can be toggled between off, dim, and bright with a hidden switch. Designed for scouts and night watch duties.
Weapons2

A slender ebony wand tipped with a shard of glass that glows when charged.

Spend 1 or more charges to cast Magic Missile at increasing slot levels.

A well-balanced dagger with a faintly glowing edge. Lightweight and reliable.

Atk Simple magic weapon. No attunement required.
Armor1

A soft, dark cloak embroidered with a tiny pattern of protective glyphs.

AC +1Subtle stitched runes along the hem shimmer when danger is near.
ME

Merisyl Fenn

Half-elfWizardLvl 3

Shop Atmosphere

The shopkeeper insists all customers try a single drop of tea that 'sharpens the senses'. She whistles a half-remembered tune whenever she is thinking, and keeps a ledger that occasionally moves its own pen.
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