Gellar's Forge & Quiet Trade

Est. 2025 Human Fighter (Journeyman Blacksmith)

Gellar's Forge & Quiet Trade

Bram keeps a ledger with names scratched out; he insists lost pages 'blew away' during a storm. He frequently hums an old miners' tune while hammering and will ...

BR

Shopkeeper

Bram 'Ironhand' Gellar, a Human Fighter (Journeyman Blacksmith) (Lvl 3)

Keeper's Species

Human

6 Misc4 Weapons3 Armor2 Misc1 Potions2 MiscEst. 1.8k gp

Shop Inventory

(18)
Miscellaneous6

A small, well-kept whetstone in a leather pouch. Bram sharpens weapons with this every day.

A battered but functional set of horseshoes. Bram fits them for an extra 1 gp.

A small set of metal spikes, tripwire, and basic instructions. Useful for quick defensive measures.

Can be set with a successful Dexterity check; triggered by medium or smaller creature.

Basic smithing tools. Handy for adventurers who need to do their own repairs.

A small tin of oil used for lubricating weapons, hinges and lockpicks.

Can be used as improvised weapon (fire) if ignited.

A tin of various nails and small bolts. Useful for repairs and improvised traps.

Weapons4

A cheap, serviceable dagger. Not elegant but holds an edge long enough for field use.

A basic shortsword forged from recycled iron. Reliable for common adventuring needs.

Wooden shaft with a hardened iron point. Can be thrown in a pinch.

An older crossbow kept in working order. Bram replaces the bowstring and oils the mechanism.

Loaded property must be managed; standard loading rules apply.
Armor3

A patched studded leather armor. Good protection for the price but shows repair marks.

AC +12

Light chain mail with a few linked rings replaced. Offers decent protection for its weight.

AC +13

A basic heat-shaped shield reinforced with iron bands. Good for farmers and guards.

AC +2
Miscellaneous2

A quietly acquired shortsword with a thin shimmer along its edge. Bram denies knowing where it came from.

Atk Counts as a magical weapon for overcoming resistances. Slight scent of smoke when drawn.

A snug brass knuckle engraved with tiny runes. Not flashy, sold under the bench.

Once per day grants +1 to a single attack roll when striking unarmored foes.
Potions1

A beaten glass vial with a sticky cork. Heals obvious wounds if consumed.

Heal 2 HPRestores HP when consumed (standard potion of healing).
Miscellaneous2

Bram will spend a day repairing and rebalancing a weapon brought to the forge.

Minor improvements: remove disadvantage for damaged weapons, restore functionality.

Clean, patch and refit armor. Includes small replacements of rivets and leather straps.

Removes penalties from damaged armor; adds a +1 to Stealth checks if re-oiled properly.
BR

Bram 'Ironhand' Gellar

HumanFighter (Journeyman Blacksmith)Lvl 3

Shop Atmosphere

Bram keeps a ledger with names scratched out; he insists lost pages 'blew away' during a storm. He frequently hums an old miners' tune while hammering and will only talk business about blackmarket items after sunset. Despite his rough exterior, he slips free food to traveling children and quietly trades favors with the town watch to keep suspicious buyers from asking too many questions.
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