Máire's Hearth & Hollow

Est. 2025 Human (Gael-descended) Druid (circle-touched merchant)

Máire's Hearth & Hollow

Máire insists on wrapping purchases in woven rushes and ties them with a scrap of red thread 'for luck.' She greets all newcomers with a small blessing and will...

Shopkeeper

Máire O'Connell, a Human (Gael-descended) Druid (circle-touched merchant) (Lvl 8)

Keeper's Species

Human (Gael-descended)

3 Weapons3 Armor9 Misc2 PotionsEst. 56.7k gp

Shop Inventory

(17)
Weapons3

A stout oak cudgel, wrapped in braided leather and etched with knotwork. Well-balanced and favored by shepherds and hedge-walkers.

Non-magical. If used by a druid, counts as a druidic club for class abilities.

A long, tapered spear with a faintly glowing spiral rune carved into the shaft. Balanced for throwing as well as melee.

Atk Slight hum when near strong fae magic; +1 enhancement bonus to attack and damage.

Smooth stones heat-treated and stamped with a tiny hearth sigil. Slightly more accurate in a shepherd's sling.

Small enchantment: +1 circumstance on ranged attack rolls when used in outdoor conditions (wet/dry/normal moorland).
Armor3

A wool cloak dyed in mossy greens and ember-orange, embroidered with a tiny hearth symbol. Warm and protective.

Grants +2 resistance bonus on saving throws.

A heavy wool cloak woven with protective knotwork; when trudging through the wild it seems to shrug blows aside.

AC +1While the wearer travels overland (not in combat for at least 10 minutes), they gain a +1 circumstance bonus to AC against first melee attack each day of travel. Also grants advantage on saving throws against fatigue from long marches (fluff mechanical effect).

Soft, dark leather armor, reinforced at the shoulders and rib. Ideal for scouts who need mobility and some protection.

AC +2Masterwork quality: +1 to Armor Class (counts as masterwork leather).
Miscellaneous9

A bronze torc braided with silver thread. It sits heavy and warm on the neck, humming faintly when storms gather.

AC +1Once per day, wearer may cast endure elements as a use-activated effect. Treated as a wondrous item with minor defensive aura (+1 deflection vs. charm for 10 minutes, once per day).

A small clay jar of coarse salt gathered from a marked peat-spring and blessed by Máire. Sprinkled on wounds or thresholds.

One use: sprinkle on a wound to grant +1 to saving throws vs. disease for 24 hours (consumed on use). Can also be used to consecrate a 5-ft square against unclean spirits for 1 hour.

Dried meats, oatcakes, smoked cheese, and herb-sweetened tea. A staple for long walks on the moor.

Braided silk rope, dyed dark green. Stronger and lighter than hemp, favored by scouts and climbers.

Counts as silk for specific interfaces (e.g., sabotage of curtains); no magical properties.

Sturdy tin lantern with a sliding hood to focus light. Burns cleanly with a peat-oil wick.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet. Hood allows directed light (spotlight) but reduces area by half when used.

A palm-sized, smooth grey stone set with a tiny spiral of pewter. Warm to the touch and hums faintly when near old graves.

Functions as a Luckstone: +1 luck bonus on attack rolls, saving throws, and skill checks while held (Pathfinder-appropriate wondrous item).

A coarse parchment scented of damp earth. Inscribed with runes that allow a brief attunement with the land.

Single-use scroll allowing the caster to cast commune with nature (limited, 1 charge). Suitable for druids and rangers; caster level 7.

A cloth packet of mashed herbs (marsh-thistle, raspberry root, white willow) for sealing wounds and easing pain.

Heal 1 HPWhen applied between combats, heals HP over 10 minutes. Grants +1 to Fortitude saves vs. disease for 24 hours.

A hand-drawn map of local hollow-ways, standing stones, and hidden fords, annotated in Máire's hand.

Provides +2 circumstance bonus on Survival checks to navigate the local region once per day if the map is consulted.
Potions2

Amber vial with a swirl of peat-smoke inside. Cleanses minor afflictions and fatigue.

Removes points of temporary ability damage or suppresses magical fatigue; cures lesser conditions such as temporary ability drain.

A vial of shimmering silver-blue liquid. One sip will send an unresisting target into a mystical slumber unless it resists.

Functions like a targeted sleep effect (affects creatures of CR/HD appropriate to a Pathfinder-level item—Máire's batch affects up to HD per CL 5). Can be used to pacify, but some fey are immune.

Máire O'Connell

Human (Gael-descended)Druid (circle-touched merchant)Lvl 8

Shop Atmosphere

Máire insists on wrapping purchases in woven rushes and ties them with a scrap of red thread 'for luck.' She greets all newcomers with a small blessing and will offer a cup of peat-tea; she will not sell any iron-forged item on Tuesdays (ancient superstition) and sometimes trades rare seeds or folk stories instead of coin for items she covets.
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