Brine's Bottles & Brews

Est. 2025 Human Artificer (Alchemist)

Brine's Bottles & Brews

The shop smells of citrus and sea-salt, with thin steam curtains sometimes hiding shelves. Mirella hums old sea shanties while she works and labels most bottles...

MI

Shopkeeper

Mirella Brine, a Human Artificer (Alchemist) (Lvl 4)

Keeper's Species

Human

8 Potions5 Misc1 WeaponsEst. 6.6k gp

Shop Inventory

(14)
Potions8

A small glass phial of rosy liquid that mends fresh wounds when swallowed.

Heals HP when consumed.

A thicker, golden elixir that Nurses deep cuts and broken bones faster than normal potions.

Heals HP when consumed.

A viscous, gray-blue draught that stiffens muscles for vertical movement.

For 1 hour, you gain a climb speed equal to your walking speed and advantage on Strength (Athletics) checks made to climb.

A clear, bubbling potion that smells faintly of salt and kelp.

Allows up to 10 creatures that drink it to breathe underwater for 1 hour (if used by one creature, it affects only that creature).

A sweet-scented phial that seems to hum faintly with animal spirits.

For 1 hour, allows the drinker to cast Animal Friendship on a beast (DC determined by beast).

Foamy amber liquid that steadies the heart and sharpens boldness.

Grants 1 hour of temporary HP ( each minute) and bless-like effect (adds + to attack rolls and saves — represented as morale; DM adjudicates).

A faintly silver bottle whose contents blur the air around it.

Grants invisibility for up to 1 hour or until the effect is broken by attack or magic.

A faint lavender-tinted potion used to ease nightmares and calm furies.

When consumed, grants a calm sleep immune to waking by non-magical means for 8 hours; grants advantage on saves vs. fear for 1 hour after waking.
Miscellaneous5

Bitter, oily liquid that steadies the stomach and clears common venoms.

You gain advantage on saving throws against poison for 1 hour.

A small box of bandages, salves and splints. Well-used for battlefield first aid.

10 uses. Each use can stabilize a creature or restore 1 HP when used to tend a companion (per rules in Adventuring Gear).

A wrapped bundle of dried herbs that soothes pain and reduces swelling.

Gives advantage on the first Medicine check made to stabilize or soothe a wounded creature within 10 minutes of application.

Small, corked containers—useful for dividing potions, collecting samples, or bartering.

A modest stone set used to grind herbs and components to a usable consistency.

Used as a tool for creating basic poultices and mixing small alchemical batches (DM adjudicates checks).
Weapons1

A corked flask filled with sticky, flammable goo. Toss and light point of impact.

Thrown (range 20/60). Sets target on fire; requires action to douse.
MI

Mirella Brine

HumanArtificer (Alchemist)Lvl 4

Shop Atmosphere

The shop smells of citrus and sea-salt, with thin steam curtains sometimes hiding shelves. Mirella hums old sea shanties while she works and labels most bottles with a waxed pebble stamp rather than ink. She will barter rare potions for interesting scents, animal teeth, or odd compass parts more eagerly than for coin, and she refuses to sell certain items (like invisibility) to anyone who can't produce a solid reason or a trustworthy witness.
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