Verdant Hand Apothecary
Est. 2025 • Half-Elf Druid (Circle of the Shepherd)
Verdant Hand Apothecary
The apothecary smells like wet earth and orange peel. Shelves are carved from living roots, and a low hum of tiny rooted sprites (or overly friendly worms) can ...
Shopkeeper
Tamsin Verdant, a Half-Elf Druid (Circle of the Shepherd) (Lvl 7)
Keeper's Species
Half-Elf
Shop Inventory
(14)A standard healer's kit with gauze, salves, and small vials of antiseptic distilled from local herbs. Tamsin's version includes a handful of extra wound-herbs.
A warm paste of crushed roots and leaves applied to wounds to staunch bleeding and ease pain.
A week's supply of common culinary and medicinal herbs (mint, thyme, lavender, plantain). Useful for food, teas, or simple poultices.
A more specific serum made from neutralizing extracts and rare reed-flowers used to treat venomous bites.
A fine green powder of crushed basilisk moss and powdered root — used as a material focus substitute for many plant- and animal-affinity spells.
A thick, cooling salve that eases pain and can draw out small toxins from the skin.
Sticks of dried sap and herbs designed to calm animals and mask human scents during rites.
A carefully recorded formula detailing mixing times, ingredient proportions, and preparation techniques for a potent wound poultice.
A concentrated distillate of cleansing herbs and mineral salts. It doesn't cure an affliction but helps the body resist it.
A bitter syrup that brings on a deep, dreamless sleep when properly administered.
A ruby-tinted flask brewed to mend wounds quickly.
A bright, viscous potion distilled from stronger restorative aromatics and rare lichen.
A potent elixir reserved for near-fatal injuries; prized and rarely kept in stock.
A preserved patch of animated moss that pulses faintly with green light. Planted on a wounded creature it hums and stitches flesh.
Tamsin Verdant
Shop Atmosphere
“The apothecary smells like wet earth and orange peel. Shelves are carved from living roots, and a low hum of tiny rooted sprites (or overly friendly worms) can be heard. Tamsin talks to her plants as if they answer, keeps a ledger of ‘patients’ with pet names, and will only barter rare items for stories of travel rather than coin if she fancies the tale. She refuses to sell sleeping draughts to anyone who looks like they'll use them for theft and offers a free cup of calming tea to anyone who must wait — often chatting for half an hour about the best way to treat traveler's coughs.”
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