The Inked Rune

Est. 2025 Elf & Dwarf Wizard (Aerilwen) & Artificer (Bromli)

The Inked Rune

The shop is run by Aerilwen, an elegant high-elf wizard with a taste for perfect calligraphy, and Bromli, a gruff dwarven artificer who swears by strong binding...

AE

Shopkeeper

Aerilwen & Bromli, a Elf & Dwarf Wizard (Aerilwen) & Artificer (Bromli) (Lvl 6)

Keeper's Species

Elf & Dwarf

8 Misc10 MiscEst. 7.1k gp

Shop Inventory

(18)
Miscellaneous8

High-quality vellum specially treated for holding magical ink. Sold individually.

Used as a base for scribing spell scrolls; resists ordinary damp and fading.

Alchemy-stabilized ink infused with trace arcane salts so runes hold without smudging.

Preserves spell inscriptions; required for scrolls meant to last.

A long, ergonomic quill favored by scribes; makes lettering quick and elegant.

Minor comfort enchantment — reduces long scribing fatigue (roleplay only).

Wax and common seals used to close scrolls — useful for security or theatrical deliveries.

Can be enchanted on request to provide a crude tamper-trap (+disadvantage on sleight checks to open without breaking wax).

A stout tube that protects scrolls from heat, moisture and prying eyes.

Slightly reduces chance of scroll damage from environmental hazards (DM fiat).

Have Aerilwen or Bromli transcribe a known spell onto a blank scroll. Price shown is the shop's base fee; rare inks or expedited work cost extra.

Standard service follows common craft time: allow 1 day per spell level; faster service available at double cost.

A one-use vial of wax that adds a bonus to checks to detect tampering and can hold a minor sealing glyph for 7 days.

AC +2When applied and inscribed, provides a small protective glyph. Detectable by Remove Curse or Dispel Magic (DM adjudicates).

A discounted bundle (Mage Hand, Cure Wounds (1st), Shield) kept by the counter for adventurers who didn't plan ahead.

AC +5Three single-use scrolls included. Economical option for quick parties.
Miscellaneous10

A single-use scroll that casts Mage Hand when read aloud by the user.

Casts Mage Hand. No save. Usable by anyone; no ability check required.

One-time casting of Shield. Instantaneous defensive wards swell to block attacks.

AC +5Casts Shield: +5 to AC until start of next turn. Usable by characters regardless of class if they succeed on an Intelligence (arcana) check when not on the spell's class list ().

Single-use scroll that channels healing energy on touch.

Casts Cure Wounds ( + caster's spellcasting modifier). If used by a non-spellcaster, treat caster modifier as +2 for effect estimation.

Determines properties of a single object or magic item when read.

Casts Identify on one target object. Useful for adventurers with unknown loot.

One-time short-range teleportation. Popular among scouts and fleeing nobles.

Casts Misty Step (teleport up to 30 feet to an unoccupied space you can see). If used by a non-spellcaster, an Intelligence (arcana) check is required.

One-time casting of Invisibility on a willing creature or self.

Casts Invisibility. Duration up to 1 hour or until the creature attacks/casts a spell. Non-spellcasters require Intelligence (arcana) check.

A potent area-effect offensive scroll. Extremely useful — and dangerous — in the right hands.

Casts Fireball ( fire damage in a 20-foot radius; Dexterity save for half). Save when used from this scroll. Non-spellcasters must succeed on an Intelligence (arcana) check or risk a misfire (DM discretion).

A single-use scroll designed to nullify another spell as it's cast.

Casts Counterspell. If used against a spell of higher level than 3rd, an ability check with DC = 10 + spell level is required (use Intelligence if non-spellcaster uses it).

A single-use communicative scroll that sends a whispered message to a named individual within 6 miles.

Sends a clear whispered message up to 25 words to the target (non-magical message, no illusions). Target hears it mentally but cannot reply through the same scroll.

Grants understanding of non-protected written languages for 24 hours for the reader.

When read, allows comprehension of written language up to legendary scripts that aren't deliberately warded. Does not teach the language or spoken comprehension.
AE

Aerilwen & Bromli

Elf & DwarfWizard (Aerilwen) & Artificer (Bromli)Lvl 6

Shop Atmosphere

The shop is run by Aerilwen, an elegant high-elf wizard with a taste for perfect calligraphy, and Bromli, a gruff dwarven artificer who swears by strong bindings and heavy seals. They bicker loudly over every sale—Aerilwen insisting on the 'aesthetic purity' of inks and phrasing, Bromli grumbling about the practicality and declaring which scroll is 'fit for a real adventurer.' Regulars know to listen for Aerilwen's soft persuasion and Bromli's blunt bartering; they often offer bundled deals after a mock-argument and keep a small locked chest of the shop's most valuable scrolls that neither will admit who truly controls.
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