The Hidden Flask

Est. 2025 Gnome (Rock) Artificer (Alchemist-flavored)

The Hidden Flask

Fiddin is a chatterbox who whistles old clockwork songs while mixing; he refuses to sell certain 'highly disruptive' formulas to uniforms or to anyone he can't ...

FI

Shopkeeper

Fiddin Barrelcrank, a Gnome (Rock) Artificer (Alchemist-flavored) (Lvl 5)

Keeper's Species

Gnome (Rock)

4 Potions10 MiscEst. 907 gp

Shop Inventory

(14)
Potions4

Simple red-streaked vial that mends flesh and steadies breath (standard: heals ).

Heal 6 HPHeals HP when consumed (standard 5e potion).

A wick of silver dust inside—restores flesh more thoroughly (heals ).

Heal 14 HPHeals HP when consumed.

Silver-tinted serum that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws against poison for 1 hour.

A dark, oily draught that grants a brief slip between shadows — perfect for infiltrators.

Once consumed, as a bonus action you can teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. Usable once within 1 minute of drinking.
Miscellaneous10

A sealed glass flask with viscous orange gel — ignites on impact.

Thrown weapon (range 20/60). On hit, deals fire immediately and at start of target's next turn. Flammable surfaces may catch.

Clear, fizzing liquid that eats at armor and flesh.

Thrown (range 20/60). On hit, deals acid damage; corrosive to nonmagical objects.

Pocket-sized ball that erupts in dense, black smoke for concealment (20 ft radius).

Creates a 20-foot-radius sphere of heavily obscured smoke for 1 minute (wind disperses). Useful for escapes and cover.

A sticky, tar-like glob that adheres to targets or surfaces, hampering movement.

On a direct hit, target must succeed on a Dexterity saving throw or have their speed halved and lose ability to take the Dash action for 1 minute. Removeable with a Strength check or 1 minute of solvent.

Spray bottle that bursts into fibrous glue on impact, useful for stopping wheels or boots.

On hit, target must make a Strength saving throw or be restrained until they or an ally spends an action to free them (Escape ).

Invisible ink that reveals hidden messages only when heated or brushed with a reagent.

Used for secret communications. Messages written with this ink are invisible until treated; lasts indefinitely if kept dry.

A pinch of glittering dust that muddles mundane listening and attenuates sound in a small area.

When scattered, creates a 10-foot-radius zone where sound is heavily muffled for 10 minutes (advantage on stealth checks to move silently within).

A compact kit to mend leather, patch armor seams, or seal flasks for short durations (+1 temporary AC to patched leather for 1 hour).

AC +1Applies a temporary +1 to AC for 1 hour to a single piece of nonmagical light or medium armor or leather gear. Single use.

Basic lamp oil; handy for nightwatch or mixing into crude devices.

Fine tools for delicate work: lockpicks, micro-screwdrivers, a small glass-cutting blade and solvent vials.

Grants a bonus to Dexterity (Thieves' Tools) checks when used by someone proficient with thieves' tools (GM discretion).
FI

Fiddin Barrelcrank

Gnome (Rock)Artificer (Alchemist-flavored)Lvl 5

Shop Atmosphere

Fiddin is a chatterbox who whistles old clockwork songs while mixing; he refuses to sell certain 'highly disruptive' formulas to uniforms or to anyone he can't verify as friend of the Cause. The shop is hidden behind a nondescript tailor front; inventory is kept on labelled, coded shelves and he keeps a small notebook of contacts in a jar of lemonade on the counter. He offers clandestine discounts (10–20%) to those who bring tokens from the rebel network and is known to slip a 'free smoke pellet' to recruits on their first mission.
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