Veld's Iron & Facet — Travelling Jeweler

Est. 2025 Duergar Artificer

Veld's Iron & Facet — Travelling Jeweler

Kargun speaks bluntly and calculates prices in terms of ore value as easily as coin; he will barter gems for services and often offers 'duergar rates' (10–25% l...

KA

Shopkeeper

Kargun Veld, a Duergar Artificer (Lvl 6)

Keeper's Species

Duergar

13 Misc1 Armor1 Weapons1 PotionsEst. 2.1k gp

Shop Inventory

(16)
Miscellaneous13

A small onyx set into a brushed steel frame. The amulet is weighted and cold to the touch; the setting includes fine filigree that hides a tiny compartment.

Once per day the wearer can speak and understand Undercommon for 1 hour (activated by clasping the back and whispering).

A hand-sized brass lorgnette with a smoky crystal. It was polished for clarity and engraved with tiny hammer marks.

When peered through, grants advantage on a single Perception (sight) check to find a small object or read faint writing (usable 3 times, recharges at dawn).

A crude ring made from a carved bone 'tooth' mounted in iron. Kargun sells a harmless demo version and offers to outfit a true delivery mechanism for an extra fee (and a careful conversation).

This merchant's demo is inert. A functional version (not sold openly) would deliver a contact poison—Kargun can craft one for 300 gp + components (discretion required).

A circlet set with a small peridot that thrums faintly with subterranean resonance.

Once per long rest, wearer can cast Speak with Animals as if using a 2nd-level spell, but only to converse with creatures that dwell underground (burrowing beasts, earth elementals, etc.).

Pair of plain but heavy iron bracelets chased with delicate silver lines. Often repurposed as manacles or ceremonial gear.

Can be used as improvised manacles (locking mechanism available for +5 gp).

Small faceted garnets in modest silver posts. Polished, ordinary, and reliable as adornment or trade goods.

A brooch with a dial of polished shale and a tiny lodestone. The ring is etched in duergar script noting notable seams and lodes.

When worn and attuned (1 hour), once per day it gives a vague direction toward the nearest vein of metal ore or gem within 2 miles (works best underground).

A stamped silver signet that grants modest discounts and priority with Kargun for repairs and custom work while he travels with the party for a season.

Grants 10% discount on crafting and repair jobs by Kargun and priority queueing for commissions (valid for 3 months per purchase).

Rounded hematite stones, weighted and balanced for slings. Durable and mined from deep seams.

When used in slings, they are considered nonmagical ammunition. Hematite stones are slightly magnetic — they hiss when near faint magical fields.

Six dice carved from lapis with tiny duergar geometric patterns. Favored by gamblers below the surface.

Once per day, the owner can reroll one failed Persuasion or Deception check when stakes are social (not combat).

A decorative pin shaped like a tiny shield with a topaz inlay. It can be affixed to cloaks or bags.

Once per long rest, when the wearer would fail a Dexterity saving throw to avoid an area effect from falling rock or rubble, this pin shudders and grants +2 to that save.

Thick lenses set into a leather frame; tinted to cut glare and protect from sparks and dust.

Grants advantage on checks to identify gems and determine cutting patterns (Investigation/Perception) when actively inspecting stones.

A string of tiny glass and crystal shards glued haphazardly on a cord. Worthless except as a curiosity or bargaining chip.

Armor1

A narrow circlet of hammered silver with inset hematite. The underside bears tiny runes in Undercommon and Dwarvish tic marks used by duergar smiths.

AC +1Grants +1 to saving throws vs. being charmed while worn (passive).
Weapons1

A sturdy short sword with a pommel inset with a small garnet. Blade shows the hammer-striations typical of duergar smithing.

Garnet glows faintly when within 10 feet of magical darkness.
Potions1

A thick, salted liquid in a squat vial. Drinking it grants comfort and minor resistance to earth-related hazards.

Gives resistance to bludgeoning damage from falling rock/debris and advantage on checks to resist being restrained by earth or rubble for 1 hour (custom potion equivalent to a common low-level magic item).
KA

Kargun Veld

DuergarArtificerLvl 6

Shop Atmosphere

Kargun speaks bluntly and calculates prices in terms of ore value as easily as coin; he will barter gems for services and often offers 'duergar rates' (10–25% lower) to customers who help him with heavy work or bring raw ore. He never removes his goggles when speaking and keeps a tiny hammer and loupe tucked into his beard. He refuses to sell true poisons openly, but makes a point of offering 'harmless replicas' that double as teaching tools. When traveling, his caravan is disguised as a wagon of mundane tools; he sleeps with a small iron cage around his bedroll and keeps a tiny forged sigil that wards scrying (minor effect) tucked in his pouch.
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