Harsen's Furs & Sundries

Est. 2025 Human Ranger (trapper-turned-merchant)

Harsen's Furs & Sundries

Marta smells faintly of smoke and drying hides; a sleeping sled dog is chained by the shoppost. She's almost as likely to accept a bundle of pelts in partial pa...

MA

Shopkeeper

Marta Harsen, a Human Ranger (trapper-turned-merchant) (Lvl 3)

Keeper's Species

Human

16 Misc3 Armor4 Weapons1 PotionsEst. 237 gp

Shop Inventory

(24)
Miscellaneous16

Soft, small pelt — useful for trims, padding, or small trade.

Sleeker pelt often used for hat trims and decorative inlays.

Thicker pelt good for lining garments or small cloaks.

Large, heavy pelt ideal for bedding, rugs, or a very warm cloak.

Assorted small pelts gathered and bundled for trade or resale.

A heavy, fur-lined cloak meant for cold weather; covers most of the wearer.

Provides substantial warmth and weather protection; ideal for cold climates.

A standard bundle of twenty arrows for bows.

A sturdy length of rope useful for climbing, hauling, or trapping.

A rolled blanket and mat — basic sleeping gear for the road.

A day's worth of preserved food — dried meats, biscuits, and fat.

A leather skin for holding water or other liquids.

Basic fire-starting kit — flint, steel, and tinder.

Simple wooden torch for short-term illumination.

Provides light for a short duration when lit.

A small flask of oil for lamps, torches, or traps.

Can be used to fuel light sources or as an improvised incendiary.

A kit of bandages and salves for stabilizing the wounded.

10 uses; helps stabilize a creature without requiring a Wisdom (Medicine) check.

Tools and basic chemicals for processing pelts and small leathercraft.

Armor3

Sturdy leather boots lined with fur; made for trudging through snow.

Better traction and warmth; mended often by Marta.

Basic leather armor — light, flexible, and common among hunters.

AC +11

Leather reinforced with metal studs for added protection without sacrificing mobility.

AC +12
Weapons4

A short, sharp blade; useful as a tool or weapon.

Finesse, light, thrown (range 20/60)

A light, easily wielded blade favored by hunters and scouts.

Finesse, light

A simple wooden shaft with a metal tip — versatile for hunting or defence.

Thrown (range 20/60); versatile when used two-handed

A hunting bow suitable for quick shots; pairs well with light arrows.

Ammunition, two-handed
Potions1

A small red vial that mends flesh when consumed.

Heal 7 HPWhen consumed, restores hit points (typical common potion effect).
MA

Marta Harsen

HumanRanger (trapper-turned-merchant)Lvl 3

Shop Atmosphere

Marta smells faintly of smoke and drying hides; a sleeping sled dog is chained by the shoppost. She's almost as likely to accept a bundle of pelts in partial payment as coin and insists on inspecting every pelt personally — a ritual she treats as serious business. She keeps a ledger of local traps and trade routes tacked behind the counter. If two customers haggle loudly, Marta will set a timer (an old hunting horn) and refuses to be rushed — she believes haste ruins both hides and deals.
Visual sheet

Turn Harsen's Furs & Sundries into a sheet

A high-res, share-ready sheet you can post or print.