The Spore & Satchel

Est. 2025 Halfling (Lightfoot) Ranger

The Spore & Satchel

Merrin hums while weighing coins and sprinkles powdered spore-mark on every purchase to 'ward the goods'. The shop shelves are arranged like mushroom rings; ste...

ME

Shopkeeper

Merrin Sporehand, a Halfling (Lightfoot) Ranger (Lvl 4)

Keeper's Species

Halfling (Lightfoot)

5 Weapons2 Armor1 Potions13 MiscEst. 1.1k gp

Shop Inventory

(21)
Weapons5

A simple steel dagger with a grip wrapped in fungus-dyed leather; common bandit issue recovered from a satchel.

Stout short sword with pitted steel and a faint fungal stain along the fuller.

Light crossbow scavenged from a bandit quiver; string well cared for, stock chewed at the edges.

A short sword whose guard and pommel are mottled with living fungus; recovered from a bandit captain felled beneath a mycelial canopy.

Atk Blade surface shows pale fungal veins; harmless faint glow when in damp places

A rust-streaked bandit blade refitted with a fungus-woven hilt. It thrums faintly when damp.

Grants +1 to attack and damage rolls. Blade resists corrosion and leaves a harmless spore dust on struck surfaces.
Armor2

A leather harness reinforced with studs and threaded with fungal fibers that give it a faint earthy scent.

AC +12

A hooded cloak woven from pale fungal threads. It breathes faintly and smells of wet loam.

Wearer has advantage on saving throws against poison and resistance to poison damage while worn. Once per long rest the wearer may exhale a cloud of spores to gain +2 to Stealth checks for 10 minutes in natural terrain.
Potions1

A clear glass phial corked tight; the liquid inside shivers like sap. Standard potion of healing, commonly found among bandit spoils.

Heal 7 HP
Miscellaneous13

A leather satchel with bandages, salves, and splints; the kit's bandages smell faintly of mushroom ink used to mark bandit kills.

A battered roll of picks, files and pliers; stolen from a bandit locksmith and rerolled by Merrin for sale.

A tidy bundle of crossbow bolts; some shafts are stained with luminescent mold that glows faintly in the dark.

Coil of rope roughly woven with strands of mycelial fiber, making it slightly more resistant to rot.

A stub of torch whose resin is mixed with powdered fungus so it smolders with a greenish flame.

A small tin containing flint and charcloth; the bandit's mark is scratched on the lid and filled with mushroom ink.

Dried meat and hard bread pressed between layers of mushroom jerky to preserve it; tough but filling.

A waterskin patched with fungal membrane that keeps its contents cool longer than most.

A rolled bedroll with damp-resistant lining salvaged from bandit camps that sheltered under mushroom caps.

A coin purse still smelling faintly of damp earth; contents vary but commonly include silver and small trinkets.

A cheap signet ring stamped with a worn emblem; worth a little to collectors or useful for false identification.

A fragile vial of dense swirling spores scavenged from a myconid grove and bottled by Merrin for use as an improvised weapon or deterrent.

On a hit the target must succeed on a Constitution saving throw or be blinded until the end of its next turn and have its speed reduced by 10 ft for 1 minute. The target can repeat the save at the end of each of its turns.

A sealed lantern that glows with bioluminescent fungus; hang it and the light is cool and noninvasive.

ME

Merrin Sporehand

Halfling (Lightfoot)RangerLvl 4

Shop Atmosphere

Merrin hums while weighing coins and sprinkles powdered spore-mark on every purchase to 'ward the goods'. The shop shelves are arranged like mushroom rings; stepping between certain stacks sometimes causes faint spores to puff and tickle the nose.
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