The Brine & Needle

Est. 2025 Half-elf Bard

The Brine & Needle

The shop smells faintly of salt, ink, and citrus. Mirelle insists all tattoos be blessed by a 'sip of the tide'—a tiny taste of seawater—before application; she...

MI

Shopkeeper

Mirelle , a Half-elf Bard (Lvl 5)

Keeper's Species

Half-elf

9 Misc1 Misc2 MiscEst. 2.6k gp

Shop Inventory

(12)
Miscellaneous9

A well-balanced, cold-forged steel needle set with a carved malachite grip. Preferred by professional coastal tattooers for steady lines in damp air.

Adds advantage on Dexterity (Sleight of Hand) checks to apply or remove tattoos in damp environments (DM adjudicates).

A vial of ink mixed with ground bioluminescent plankton. Tattoos glow faintly in the dark; popular with sailors and lanternless fishermen.

Tattoo emits dim light in a 5-foot radius for 8 hours once ink is set. Lasts indefinitely unless removed.

A calming salve made from crushed kelp, beeswax and a drop of tincture of mercury-balm. Promotes healing and prevents infection.

Heal 2 HPWhen applied to a fresh tattoo, reduces healing time (roleplay) and grants advantage on Constitution saving throws to resist infection for 24 hours.

A simple, non-magical anchor or linework tattoo applied by Mirelle. Good for sailors wanting a mark of belonging.

Cosmetic only.

A looping wave motif that thrums with the memory of tides. When properly ritualed into skin, it binds to the wearer's blood like a second compass.

While you are within 300 feet of open sea, you gain a swim speed of 15 feet and advantage on Strength (Athletics) checks made to swim or resist being pushed by currents. The tattoo must be applied during a 1-hour ritual at the water's edge and is permanent.

A pattern of barnacle-encrusted plates inked across the collarbone or forearm. The edges sparkle faintly like wet shells.

AC +1Grants a bonus to AC while the tattoo is visible (i.e., not covered by heavy clothing or armor). If covered, the tattoo's magic is suppressed.

A spiraling thunder-sigil that traces the forearm in silver and navy ink. Patrons whisper that it's inked from the whiskers of a storm-sabrefish.

Atk Grants a bonus to attack rolls made with melee weapons. Additionally, once per short rest when you hit with a weapon attack you can deal an extra lightning damage. Attunement required.

A pale, misty iris inked on the temple or palm. Mariners and smugglers favor it for night and low-visibility travel.

Once per long rest, the wearer can cast the spell 'Fog Cloud' centered on themselves (as the spell, concentration up to 1 minute). The tattoo slowly sheds salt the first morning of every new moon (flavor).

Shell charms, inked tokens, and tiny vials of seawater sold at the counter. Good as tokens, quest items, or inexpensive bribes.

Mostly cosmetic; a few dried shell charms grant +1 to navigator's checks in port towns (roleplay).
Miscellaneous1

A delicate spiral over the sternum that pulses like a pocket of oceanic breath. Often chosen by first mates and captains who have seen close calls.

Heal 9 HPOnce per long rest as a bonus action, the wearer can call up the Ebbing Heart to heal hit points and end one condition affecting them (charmed, frightened, paralyzed, or poisoned). The tattoo hums for 1 minute after use.
Miscellaneous2

Professional removal of a minor tattoo or rebinding/reshaping of an existing mundane design. Magical tattoos require appraisal and likely higher fees.

Removes non-magical tattoos; magical tattoos require a separate unbinding ritual (see Mirelle for price).

A charged, 1-hour ritual performed by Mirelle to permanently bind a magic into a tattoo (covers binding fee; does not include the tattoo price).

Required for all imbued tattoos sold here. If the client is unwilling/unable to attune, the tattoo acts as decorative ink.
MI

Mirelle

Half-elfBardLvl 5

Shop Atmosphere

The shop smells faintly of salt, ink, and citrus. Mirelle insists all tattoos be blessed by a 'sip of the tide'—a tiny taste of seawater—before application; she rattles a small bone dice box for luck after every successful bind. She keeps a jar of collected 'stormwater' for expensive rituals and will barter maps or gossip for particularly interesting sea-ink ingredients. Tattoos applied near the heart occasionally seem to move when the tide is high.
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