Kettlewhit's Curiosa & Concoctions
Est. 2025 • Rock Gnome Artificer (Alchemist)
Kettlewhit's Curiosa & Concoctions
Mervin talks to his bubbling beakers as if they were pets and will try to haggle by trading a 'personal touch' (a free sample of a mundane reagent). He stamps e...
Shopkeeper
Mervin Kettlewhit, a Rock Gnome Artificer (Alchemist) (Lvl 7)
Keeper's Species
Rock Gnome
Shop Inventory
(15)A small vial of red liquid that mends wounds (Heals HP). Common, reliably brewed.
A brighter, fuller red potion that rapidly knits flesh (Heals HP). Favored by adventurers returning from a scrape.
A bitter green liquid that counters poisons. Drinking it grants advantage on saving throws against poison for 1 hour.
A smoky amber potion that grants resistance to fire damage for 1 hour.
A shimmering blue-green elixir that sharpens reflexes. Experimental but effective when brewed right.
A potent green-gold tonic that cleanses lesser curses and restores vitality. Stronger than common healing brews.
A sticky, combustible mixture in a sealed flask. Thrown like an improvised weapon to set targets aflame.
A short, waxed rod that emits thick smoke when ignited for up to 1 minute — fine for escapes or distractions.
A viscous gum that hardens into sticky strands. Applied to a surface or thrown to impede movement or trap small mechanisms.
A small glass phial containing a potent corrosive. Can be used against barriers, locks, or enemies.
Beakers, burners, glassware, salts and reagents — the essentials for basic brewing and field repairs.
Three small capsules that explode into choking gray smoke on impact. Useful for escapes or stealthy maneuvers.
A small dispenser of powdered alkali used to neutralize acids and cleanse toxins from surfaces.
A corked phial containing shimmering dust that induces drowsiness when inhaled.
A set of engineered plans and a small metal bracket allowing a crossbow or sling to more safely hurl alchemical flasks.
Mervin Kettlewhit
Shop Atmosphere
“Mervin talks to his bubbling beakers as if they were pets and will try to haggle by trading a 'personal touch' (a free sample of a mundane reagent). He stamps each purchased potion's cork with a tiny cog-mark; customers sometimes save the stamps as tokens. The back room contains a battered brass bell — if rung thrice, it summons Mervin's apprentice who may offer discounts in exchange for odd jobs.”
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