Patchwork Armaments & Salvage

Est. 2025 Half-elf Artificer (Battle Smith)

Patchwork Armaments & Salvage

The shop is a cramped tangle of hanging blades, rope bundles, and half-finished repairs. Tessik talks to her tools and keeps a hungry salvaged raven named 'Nip'...

TE

Shopkeeper

Tessik 'Patch' Varr, a Half-elf Artificer (Battle Smith) (Lvl 8)

Keeper's Species

Half-elf

6 Weapons6 Misc6 Armor2 PotionsEst. 18.3k gp

Shop Inventory

(20)
Weapons6

A common steel shortsword with a wrapped leather grip; edge is uneven but reliable. Many have been repaired with scavenged rivets.

A heavier blade from an old militia stock. Forward edge has a faint rune scratched out — seller says 'it once sang, but not for a while'.

Slight resonance when struck against metal — no mechanical effect

Wooden stock reinforced with scrap metal and leather. Mechanism works but is slow to cock without a crank.

Occasionally jams if not oiled (free oil with purchase: 1 sp sample)

A well-balanced axe with a faint magical hum. The haft has been wrapped with scavenged leather strips — old insignia half-hidden beneath.

Atk Weapon functions as a +1 weapon for attack and damage rolls.

A longbow laminated with charred wood and bone. When an arrow is loosed, embers trail the shaft for a heartbeat.

Atk On a hit, deals an extra fire damage. If used to set flammable objects ablaze, Dexterity or catch fire.

Bullets are chipped but serviceable. Sling cord has been rebraided by the owner.

Miscellaneous6

A mismatched set of arrows — some iron heads, some rusty steel. Good enough for hunting or raiding.

A greasy vial used to lubricate mechanisms and quiet squeaks; also used to keep wood from cracking in the dry heat.

Apply to weapons or crossbows to reduce chance of jamming; DM adjudicates

Collection of files, clamps, solder, hammers and a tiny forge bladder — essential for repairs in the wasteland.

Grants advantage on Intelligence (Tinkering/Repair) checks when used

Leather bracers with stitched glyphs that steady the arm. The inside lining smells of salt and oil.

While wearing, gain +2 damage with ranged attacks using bows (per DMG/5e Bracers of Archery)

Thick hook with a rope treated against rot and sand. Useful for scaling ruins and salvage runs.

Standard rope/anchor usage; 50 ft of usable rope included

A leather roll that hums slightly. Used by Tessik to repair weapons and light armor in the field; stitches mend on their own.

Once per day, repairs a nonmagical weapon or armor to full durability (no stat restoration beyond repairs). Grants +1 on subsequent repair checks for 24 hours.
Armor6

Leather studded with scavenged metal discs. Flexible and patched, with extra pockets sewn inside.

AC +12Hidden pocket capable of holding up to 1 lb of small items

A lighter chain with reinforcements at the shoulders; a few rings are welded rather than riveted.

AC +13Slight resistance to abrasion from sandstorms (reduces minor wear)

Small iron buckler with leather straps; dents show heavy use but reinforcement holds.

AC +2A rivet inside can be removed to reveal a small container for a rolled note

A full wooden shield bound with metal ribs and a single gleaming plate inset at the boss that seems to push back faint blows.

AC +3Functions as +1 shield (adds +3 to AC total).

A heavy, patched cloak stained with dust and oil. Keeps out ash and wind and hides movement in dusk.

AC +1Advantage on Stealth checks in dusty/windy environments when used properly

A dented iron helmet with extra plates riveted inside; war paint streak remains.

AC +1Provides minor blunt resistance (DM may reduce fall damage by on head impacts)
Potions2

A vial of ruby-red liquid sealed with wax and wrapped in burlap. Restores vigor and staunches bleeding.

Heal 2 HPStandard Potion of Healing: Heals hit points (DMG/5e rules)

A heavier glass bottle with a cork plug. The liquid is honey-brown and sparkles faintly.

Heal 8 HPHeals hit points (per 5e Greater Healing)
TE

Tessik 'Patch' Varr

Half-elfArtificer (Battle Smith)Lvl 8

Shop Atmosphere

The shop is a cramped tangle of hanging blades, rope bundles, and half-finished repairs. Tessik talks to her tools and keeps a hungry salvaged raven named 'Nip' that steals small shiny things (ask for Nip's offerings — sometimes tradeable). Prices are higher on water-scarce days; Tessik offers free sharpening if you barter scrap metal or a story of a good salvage location.
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