The Salty Herb

Est. 2025 Half-Elf Druid

The Salty Herb

The Salty Herb smells perpetually of saltwater and thyme, with bundles of drying sea herbs hanging from the beamed ceiling. Marja often offers unsolicited advic...

MA

Shopkeeper

Marja Driftweed, a Half-Elf Druid (Lvl 7)

Keeper's Species

Half-Elf

3 Potions5 Misc1 Armor1 WeaponsEst. 331 gp

Shop Inventory

(10)
Potions3

A milky-green potion that smells faintly of brine, instantly restores some health when consumed.

Heal 12 HPRemoves the Poisoned condition if caused by fish or aquatic creatures.

A pungent elixir brewed from local caps that bolsters against exhaustion.

Removes one level of exhaustion.

A potent herbal antitoxin prepared from coastal crab shells and rare marsh roots.

Grants advantage on saving throws against poison for 1 hour.
Miscellaneous5

A small tin of thick ointment used by local fishers to treat minor wounds and sunburn.

Heal 5 HPAdvantage on saving throws against infection for the next 24 hours.

A small vial of sticky resin that, when poured onto a 20-foot section of net, makes it especially clingy.

Grants advantage on any attempt to restrain a creature using a net.

A glowing kelp-and-moss mixture for treating deep cuts and attracting fish.

Heal 3 HPLightly illuminates a 10-foot radius for 1 hour. Heals minor wounds.

Bundles of dried, seasoned seaweed and kelp, a staple of coastal adventurers.

Prevents Scurvy during travel.

A small, silver-plated fishhook on a hemp cord, said to bring luck to sailors and fishers.

Gain +1 to Survival checks made to catch fish for 24 hours after wearing.
Armor1

A small shield made of driftwood and barnacles, infused with sea herbs for extra resilience.

AC +2Resistance to acid damage while wielding near saltwater.
Weapons1

A smooth, waterworn staff decorated with seaweed motifs, favored by druids and locals.

Floats on water; can cast 'Druidcraft' cantrip once per dawn.
MA

Marja Driftweed

Half-ElfDruidLvl 7

Shop Atmosphere

The Salty Herb smells perpetually of saltwater and thyme, with bundles of drying sea herbs hanging from the beamed ceiling. Marja often offers unsolicited advice on the best tides for gathering clams, and insists every customer slurp a sample of her newest tonic. The shop walls are adorned with fish bones and driftwood, and a fat orange cat named Mussel is always curled by the doorway.
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