Faber's Anvil & Ember

Est. 2025 Dwarf Artificer (Smith)

Faber's Anvil & Ember

The forge always smells faintly of iron and orange smoke. Bromli hums an old apprentice tune taught by Magnus Faber; when he's pleased with a customer's trade, ...

BR

Shopkeeper

Bromli Faber, a Dwarf Artificer (Smith) (Lvl 10)

Keeper's Species

Dwarf

5 Misc3 Weapons3 Armor2 PotionsEst. 751511.1k gp

Shop Inventory

(13)
Miscellaneous5

A finely balanced set of hammers, tongs, files and chisels in an oiled leather roll. Grants advantage on Smith's tools checks when used by someone proficient.

Grants advantage on checks with smith's tools when used by a proficient character.

Bromli etches a minor protective or sharpening rune into a weapon or armor, granting a one-day minor benefit.

For 24 hours grants +1 to damage rolls with a weapon or +1 to AC on armor, expendable once per day.

A standard-sized ingot of furnace-forged hearth-iron, favored by dwarven smiths for its grain.

Bromli takes special commissions — signature pieces inspired by the old lessons of Magnus Faber: balance, heat-line, and guild runes.

Final item may include non-magical craftsmanship bonuses (DM fiat). Magical enhancements available at extra cost and subject to Bromli's approval.

Quick service to patch dents, re-rivet loose scales, and oil moving parts.

Minor repairs restore an item to full function; cannot restore magical properties.
Weapons3

A hammer forged in layered steel and engraved runes; perfectly balanced for both smithing and battle. A faint warm glow along the haft.

Atk Magic +1 weapon. The hammer sheds dim light in a 5-foot radius when held.

A heavy axe with extra-reinforced poll and a fluted head designed to shatter masonry and plate.

On a critical hit against stone, masonry or constructs made of stone, deal an additional force damage.

A short, balanced hammer with a carved knotwork grip. When thrown and a short prayer is spoken, it returns to the thrower's hand.

When thrown, the hammer returns to the wielder's hand at the end of their turn (no action) provided it has not been more than 120 feet away.
Armor3

A snug-fitting chain shirt with plates at vulnerable joints, hammered and oiled to resist rust.

AC +13

A reinforced breastplate with extra riveted bands and a hammered finish that deflects blows.

AC +14Edge of tubes channel heat away; wearer has advantage on saving throws against extreme cold.

A stout round shield with an adamantine rim meant to catch blades and shatter them rather than the shield.

AC +2Treats any non-magical slashing or piercing weapon damage that would reduce the wearer to 0 HP as leaving them at 1 HP instead (once per long rest).
Potions2

A ruby-red draught in a squat glass phial. Restores vitality when drunk.

Heal 2 HPHeals HP when consumed (standard Potion of Healing)

A deeper crimson potion with flecks of gold-sand; often kept for emergencies.

Heal 12 HPHeals HP when consumed (standard Greater Healing)
BR

Bromli Faber

DwarfArtificer (Smith)Lvl 10

Shop Atmosphere

The forge always smells faintly of iron and orange smoke. Bromli hums an old apprentice tune taught by Magnus Faber; when he's pleased with a customer's trade, he stamps a tiny anvil mark on the item — a mark some collectors prize nearly as much as enchantments. He'll tell long stories of the Magnus Faber apprenticeship to anyone who buys a weapon or pays for a commission, and refuses to sell more than two potions of greater healing to one party (fear of resale in sieges). He hires a burly gnomish apprentice who polishes everything to a mirror shine and occasionally hides a small lucky nail in purchases for favored customers.
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