Thistlebranch Guildhall & Provisioners

Est. 2025 halfling Rogue (Guildmaster)

Thistlebranch Guildhall & Provisioners

Meryn sings quietly while tallying sales and insists on checking every coin for a tiny leaf stamp — the guild's mark. She offers a cup of thin tea to anyone who...

ME

Shopkeeper

Meryn Thistlebranch, a halfling Rogue (Guildmaster) (Lvl 3)

Keeper's Species

halfling

8 Misc3 Weapons1 Armor2 PotionsEst. 229 gp

Shop Inventory

(14)
Miscellaneous8

Stamped brass medallion signifying entry to the local adventurers' guild; grants access to the hall, message board, and basic support.

Access: use of common room, message board, and low-level job postings; small discounts within guildhall

Simple dried meats, hard bread, cheese and dried fruit. Fills stomachs and restores morale.

Sustains one creature for 1 day; doing forced march without rest requires Con check

A stitched roll containing a tinderbox, flint & steel, 10 torches, 50 ft hemp rope, 10 ft pole, and 5 pitons.

Useful for most exploration tasks; some components consumable

A simple scroll with the words and gestures for Cure Wounds. Single-use. The guild keeps affordable copies for low-level aid.

When read and used by a spellcaster, casts Cure Wounds (1st-level). Non-casters can attempt an Arcana check to use.

A padded bedroll kept in the guild dormitory; helps rest and regain hit dice when used outdoors.

Provides comfort bonus to long rests in harsh weather (DM discretion)

A wax-and-resin torch that burns for about 1 hour, giving light and some heat.

Provides bright light for 20 ft and dim for 60 ft; can be used to ignite flammable materials

Toolkit containing picks, tension wrench, and small files. Carefully made for dexterous hands.

Grants advantage on simple lock picks if user has proficiency with thieves' tools (DM rulings apply)

A guild-surveyor's map showing trails, known monster sightings, and safehouses within a day's travel.

Saves time penalties when navigating within its covered area (DM discretion)
Weapons3

A balanced shortsword favored by scouts and guild couriers; light and reliable.

Finesse, light

A thick wooden club reinforced with iron bands at its head. Common and cheap, but effective.

Versatile blunt weapon for basic use

Light steel daggers balanced for throwing. Each deals moderate piercing damage.

Thrown (range 20/60), light
Armor1

Worn leather armor with metal studs: decent protection for low-level adventurers.

AC +12No disadvantage on Stealth checks
Potions2

A small vial of red liquid that heals minor wounds when consumed.

Heal 2 HPHeals hit points when consumed (standard D&D 5e Potion of Healing effect represented numerically here as total healing variation)

A bitter tincture that counters common toxins if administered promptly.

Advantage on saving throws against poison for 1 minute
ME

Meryn Thistlebranch

halflingRogue (Guildmaster)Lvl 3

Shop Atmosphere

Meryn sings quietly while tallying sales and insists on checking every coin for a tiny leaf stamp — the guild's mark. She offers a cup of thin tea to anyone who signs the guest ledger and will barter small services (watch duty, message runs) in lieu of coin for low-cost items.
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