The Returned Sigil

Est. 2025 Half-Elf Wizard (School of Enchantment)

The Returned Sigil

Sabrin insists on calling every returning customer 'Prodigal' regardless of gender. The shop keeps a ledger where customers who return a purchased item within a...

SA

Shopkeeper

Sabrin Vey, a Half-Elf Wizard (School of Enchantment) (Lvl 8)

Keeper's Species

Half-Elf

2 Potions3 Misc1 Misc1 Armor1 Misc1 Misc4 Misc7 MiscEst. 40.2k gp

Shop Inventory

(20)
Potions2

A small crystalline vial with a warm, rosy liquid. Heals minor wounds and restores vitality.

Heal 2 HPRestores hit points when consumed (standard D&D 5e lesser healing potion).

A bright red potion that mends wounds with a warm glow.

Heal 8 HPRestores hit points when consumed (standard D&D 5e healing potion).
Miscellaneous3

A parchment scroll with silver ink. Casting this scroll turns the reader invisible for a short period.

Single-use scroll that casts Invisibility (up to 1 hour, breaks on attacking or casting).

A heavy scroll edged with black ink. Can be used to interrupt another spellcaster's casting.

Single-use scroll that casts Counterspell at 3rd level.

A faintly scented scroll. Allows a caster to listen to surface thoughts or probe a mind more deeply.

Single-use scroll that casts Detect Thoughts (concentration, up to 1 minute).
Miscellaneous1

A dark-ivory wand topped with a polished moonstone. Emits missiles of pure force.

Spend 1 charge to cast Magic Missile (1st level) — wand has 7 charges. Regains charges at dawn. If you expend the last charge, roll a d20; on a 1 the wand crumbles into dust.
Armor1

A charcoal-gray cloak stitched with faint sigils that shimmer when light hits them. Grants a subtle shielding effect.

AC +1 bonus to AC and saving throws while worn (Cloak of Protection effect).
Miscellaneous1

A simple silver ring engraved with a tiny closed eye. Keeps thoughts at bay and hides a soul.

Wearer is immune to magic that allows other creatures to read thoughts, determine whether the wearer is lying, know the wearer's alignment, or know the wearer's creature type. Also stores a soul if the wearer dies (DM rulings).
Miscellaneous1

A gnarled staff with copper bands and a faintly humming core. Sparks of ephemeral light swirl near the tip.

Allows casting of Conjure Minor Elementals (reflavored to summon lesser elementals) once per long rest at DC determined by attunement; or 3 uses of Find Familiar per long rest. (Slightly home-ruled to fit party level.)
Miscellaneous4

A brass amulet hung from a slender chain; a tiny arrow motif is inset with a chip of sky-blue glass. It hums faintly when thrown.

Once per short rest, when the wearer throws a missile weapon (dagger, javelin, handaxe, etc.) they can activate the amulet to return that weapon instantly to their hand (as if cast with an enhanced returning property). Additionally, if the user is targeted by a single-use teleport effect (like Misty Step), the amulet has a 25% chance to automatically return the user to the point of origin (save Charisma negates).

Leather bracers etched with runes that glow when a spell is prepared. They steady the caster's gestures.

Atk bonus to spell attack rolls and to spell save DC (the +1 is reflected as attackBonus here).

A small leather-bound book with a clasp. Writing a short note and closing the tome stores the note in an ethereal pocket for later recall.

Once per day, the owner can consult the tome and call back a single written message stored within (up to 100 words). Useful for sending messages or storing ritual steps. Non-magical when outside of attunement.

A plain black bag that seems lighter than it looks. Classic extradimensional storage.

Functions as a Bag of Holding (standard capacity) — holds up to 500 lbs, but always weighs 15 lbs regardless of contents. Opening in certain extradimensional spaces can have consequences per DM.
Miscellaneous7

A small kit containing silver-black ink, a feather quill, and a pinch of powdered moonstone. Used to scribe scrolls or make ritual notes.

Use when scribing scrolls or copying spells: grants +2 to Arcana checks related to scribing when used.

A leather pouch containing common material components used for spellcasting.

Holds and organizes spell components; substitutes for expensive common components but not for those with specific costs.

A palm-sized glass bead that fits in the hand. Thrown mote anchors itself to an object or small area for a short time.

When affixed to an item (or thrown at a spot), it returns that item to a designated holder or to the thrower after 1 minute. Single use; works on objects no larger than 10 pounds.

A sliver of opalescent glass said to be condensed moonlight. Used as an expensive component in certain enchantments.

Used as a costly material component; can substitute for somatic focus in some rituals at the DM's discretion.

Eight pieces of chalk that hold minor wards faintly glowing. Useful for marking sigils and quick runes.

Marks made with this chalk last 24 hours as magical glyphs (non-damaging) useful for alarms or minor guidance. Each piece is single-use.

A slot of small foci (crystal, carved bone, iron filigree) that stabilize a wand's output.

When attached to a wand or staff, grants advantage on one charge-save check per day (if the item forces a saving throw when overdrawn).

Stout beeswax candles infused with sigils so their light is steady and pure. Burn with a blue flame.

Provides 1 hour of bright light and enhances ritual components: grants +1 to ritual spell checks performed while burning.
SA

Sabrin Vey

Half-ElfWizard (School of Enchantment)Lvl 8

Shop Atmosphere

Sabrin insists on calling every returning customer 'Prodigal' regardless of gender. The shop keeps a ledger where customers who return a purchased item within a week receive a tiny silver sigil stamped next to their name (good for a 5% discount on next purchase). The bell above the door rings only once when someone enters and twice when they leave; Sabrin claims it is attuned to 'the remorse of departure' and will sometimes deliver unsolicited advice about choices you've made that day.
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