The Salt & Steel Emporium

Est. 2025 Half-Elf Artificer

The Salt & Steel Emporium

Marella drinks her tea from a chipped pewter mug, constantly smells faintly of brine, and loves telling tales of trade gone awry. The shop walls are lined with ...

MA

Shopkeeper

Marella Driftwood, a Half-Elf Artificer (Lvl 7)

Keeper's Species

Half-Elf

4 Weapons2 Armor9 Misc1 PotionsEst. 279 gp

Shop Inventory

(16)
Weapons4

A slim, salt-resistant rapier designed for use aboard ships. The grip is wrapped with corded leather for extra hold in wet conditions.

Advantage on ability checks made to resist being disarmed while at sea

A sturdy barbed harpoon (martial melee or thrown, range 20/60 ft) favored for both combat and fishing.

On hit, a target can be pulled 5 feet as a bonus action ( Strength check to resist)

A heavy axe with a blade designed to double as a boarding tool and for chopping thick rope or timber.

Advantage on Athletics checks when using it to assist ship repairs or boarding maneuvers

A short, broad-bladed dagger used for cleaning barnacles off ship hulls — or close-quarters fighting.

Doubles as a tool for removing barnacles and other marine growth
Armor2

A chain shirt treated with a secret alchemical process to resist sea spray and corrosion.

AC +13Does not suffer from rust or corrosion

A shield crafted from buoyant, reinforced driftwood. Lighter than a standard shield, floats on water.

AC +2Automatically floats if dropped overboard
Miscellaneous9

A basic collection of tools for life at sea: tarred rope, waxed needle & thread, oilskin cloak, 2 days of hardtack, and a waterproof lantern.

A weighted net designed to ensnare both creatures and debris overboard.

As per Net rules; additionally, imparts disadvantage on Dexterity (Acrobatics) checks to escape when used in water

A sturdy flask enchanted to turn any seawater within into fresh water overnight.

Converts up to 1 gallon of seawater to safe drinking water per long rest

A rare bottle of hard-to-find elven rum, imported for daring sailors and curious landfolk.

Restores temporary hit points if consumed during a short rest; you must make a Constitution save or become tipsy

An oily bundle of bread, smoked fish, dried fruit, and hard cheese that keeps for months at sea.

A roll of simple hammers, spikes, wooden pegs, and nails — all you need for patching sails, hulls, or a quick mend of armor.

A bolt of lightweight, durable silk cloth in bright colors. Favored by well-off captains and merchantmen to show off wealth (or attract attention).

A polished brass compass etched with stars, always pointing north even under cloudy skies.

Advantage on Navigation checks at night or in poor visibility

A bone whistle carved with intricate maritime scenes, typically used to signal or call for help.

Potions1

A swirling blue-green potion. Drinking it completely refreshes the lungs, removing the effects of inhaled poisons or staleness from long holds.

Removes effects of inhaled poisons, grants ability to hold breath for 1 hour
MA

Marella Driftwood

Half-ElfArtificerLvl 7

Shop Atmosphere

Marella drinks her tea from a chipped pewter mug, constantly smells faintly of brine, and loves telling tales of trade gone awry. The shop walls are lined with nets, lanterns, and pennants from ships both famous and forgotten. Her pet seagull, Jinx, perches watchfully near the counter and will 'steal' shiny coins if not watched. Marella is particularly interested in news of strange creatures spotted at sea and will offer a discount for any verified stories or unique marine curios brought in.
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