The Gilded Quill & Arcana

Est. 2025 Half-elf Wizard (School of Lore)

The Gilded Quill & Arcana

Maris annotates many items with tiny marginalia — advice, recipe notes, or a short limerick; bargains often include a 'tea & question' discount: answer a single...

MA

Shopkeeper

Maris Vell, a Half-elf Wizard (School of Lore) (Lvl 9)

Keeper's Species

Half-elf

2 Potions7 Misc1 Misc2 Misc3 Misc1 MiscEst. 8.6k gp

Shop Inventory

(16)
Potions2

A small crystalline vial of rosy liquid. Heals minor wounds when drunk.

Heal 2 HPRestores hit points (standard Potion of Healing)

A heavier, deeper-red potion that knits more serious wounds.

Heal 3 HPRestores hit points (Greater Potion of Healing)
Miscellaneous7

A vellum scroll containing the Fireball formula. Uses the caster's spellcasting ability to read if they are of appropriate level.

If the reader is not a spellcaster or lacks 3rd-level spells, they must make an Arcana check ( + spell level) to cast it without destroying the scroll.

A terse scroll written in multiple hands; valuable for interrupting enemy casters.

Cast as Counterspell (3rd-level). If used to counter a higher-level spell, the caster must succeed on an ability check (DC = 10 + spell's level).

A parchment with flowing calligraphy and a faint humming when unrolled.

Casts Haste (3rd level) on target(s); ends early if concentration is broken.

A finely sealed scroll whose ink shifts when looked at from different angles.

Grants Greater Invisibility (4th-level) to the target for up to 1 minute (concentration not required).

A thick scroll with diagrams of beasts in the margins. The ink forms a small beast-silhouette when warmed.

Casts Polymorph (4th-level). Transforms a creature into a beast form with DM-specified stats.

A tied set of five mixed scrolls: examples include Detect Magic, Identify, Invisibility (2nd), Silence (2nd), and Misty Step (2nd). Contents vary.

Convenient pack for adventuring groups; individual scrolls consumed on use.

A scroll with sigils that must be deciphered; once decoded it casts Blink. Often cheaper for those who can decode scripts.

Requires a successful Intelligence (Arcana) check to decode without revealing the scroll to others; otherwise functions normally when read by a capable caster.
Miscellaneous1

A polished ebony wand inlaid with three mother-of-pearl studs. Fires darts of magical force.

Spend 1-3 charges to cast Magic Missile at increasing power; regains charges daily. If empty, roll to avoid mishap when used.
Miscellaneous2

A thin silver circlet etched with runes. Enhances the wearer's defenses against magical influence.

AC +1Grants +1 to AC while worn and advantage on saving throws against being charmed once per short rest.

A small white pearl that hums faintly. Wizards prize it for restoring a spell slot.

Once per day, regain one expended spell slot of up to 3rd level.
Miscellaneous3

A sturdy blank spellbook with vellum pages and arcane-favored binding; resistant to casual water damage.

Holds spells normally; marginal glyph on inside back page allows scribing with +1 tool bonus (DM fiat).

A kit containing inks, powdered chalks, bitumen and minor reagents used to scribe scrolls and rituals.

Supplies enough components for several scrolls or 10 levels of spells worth of scribing material (DM tracks usage).

A leather tube with a simple warded clasp. Prevents moisture and casual detection of contained scrolls.

Grants +2 to checks to preserve scrolls (protects from damp and fading); minor ward that obscures contents from divination (detect thoughts/scrying checks suffer disadvantage).
Miscellaneous1

A slim silver ring engraved with falling feathers. Slows descent of wearer and allies around them.

Automatically casts Feather Fall on wearer and up to five falling creatures within 10 ft once per long rest.
MA

Maris Vell

Half-elfWizard (School of Lore)Lvl 9

Shop Atmosphere

Maris annotates many items with tiny marginalia — advice, recipe notes, or a short limerick; bargains often include a 'tea & question' discount: answer a single lore or arcana question correctly and receive 5% off. The shop smells faintly of citrus and ozone; small mechanical quills scrawl inventory notes by themselves when Maris is deep in thought. Maris hates accepting copper pieces for high-value items and will sometimes point out the social impropriety of offering too many coppers when buying enchanted goods.
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