The Gilded Quill & Curiosities

Est. 2025 Half-Elf Wizard

The Gilded Quill & Curiosities

Seraphine Morrow greets customers with a small bow and a faint curling of blue smoke that smells of citrus and old books. The shop is built into the lower floor...

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Shopkeeper

Seraphine Morrow, a Half-Elf Wizard (Lvl 12)

Keeper's Species

Half-Elf

4 Potions1 Misc2 Weapons1 Armor10 MiscEst. 36.2k gp

Shop Inventory

(18)
Potions4

A small glass phial filled with a shimmering red liquid. The stopper bears a tiny sigil of a heart.

Heal 7 HPDrinking this potion restores hit points equal to . Can be administered to another creature as an action.

A heavier vial whose liquid swirls like liquid sunlight.

Heal 14 HPDrinking this potion restores hit points equal to . Can be administered to another creature as an action.

A large, crystal vial with runes that glow faintly when held up to the light.

Heal 28 HPDrinking this potion restores hit points equal to . Can be administered to another creature as an action.

A lead-encased phial bound in leather and sealed with a stamped golden wax disk.

Heal 45 HPDrinking this potion restores hit points equal to . Can be administered to another creature as an action.
Miscellaneous1

A spiraled ebony wand tipped with a small blue crystal that hums softly when swung.

7 charges. Spend 1 or more charges to cast Magic Missile (1 charge = 1st-level; expend extra charges to upcast by one level per extra charge). Regains charges at dawn. If you expend the last charge, roll a d20; on a 1 the wand crumbles to ash.
Weapons2

A handsome steel blade whose fuller is inlaid with a thin silver rune down the center.

Atk Grants a bonus to attack and damage rolls made with this weapon.

A finely balanced blade whose edge faintly shimmers with a blue sheen when drawn.

Atk Grants a bonus to attack and damage rolls made with this weapon.
Armor1

A deep green cloak embroidered with silver thread; it smells faintly of rain.

AC +1While wearing this cloak, you gain a bonus to AC and saving throws.
Miscellaneous10

A simple band of polished mithril etched with a tiny runic star.

AC +1While wearing this ring, you gain a bonus to AC and saving throws.

A tightly rolled parchment sealed with a blob of black wax stamped with a tiny explosion glyph.

Contains the spell Fireball cast at 3rd level. Save for creatures in the area.

A narrow scroll bound with a silver thread; its script shivers when you look away.

Contains the spell Counterspell (3rd-level equivalent). Casting follows spell scroll rules (ability check if not on your class list).

A scroll wrapped in a strip of blue leather; it thrums faintly when shaken.

Contains the spell Haste (3rd level).

A scroll sealed with a small heart-shaped locket; faint light leaks from the edges.

Contains the spell Revivify (3rd level). Can return a creature to life if used within 1 minute of death.

A well-made leather pouch with several glass vials and labeled pouches of crushed herbs.

A pouch containing common spell components sufficient for a day's casting of low-level spells.

A palm-sized faceted crystal on an iron haft, warm to the touch.

Common, nonmagical focus used by spellcasters.

A magnifying lens set in hammered brass; when peered through, faint whispers can be heard.

Once per long rest the wearer can cast Detect Thoughts (as the spell) without expending a spell slot. Otherwise functions as a jeweler's loupe with minor divination etchings.

A vial of smoky glass that literally seems to breathe when uncorked.

When smashed, creates a Fog Cloud centered on the vial (as the spell) that lasts for 1 minute. Single use.

A palm-sized disk of etched adamant with concentric runes that glow when a spell slot is restored.

Once per day the attuned wearer can recover a single expended spell slot of up to 2nd level. The device recharges at dawn.
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Seraphine Morrow

Half-ElfWizardLvl 12

Shop Atmosphere

Seraphine Morrow greets customers with a small bow and a faint curling of blue smoke that smells of citrus and old books. The shop is built into the lower floors of a merchant house near the city university: narrow glass cases, suspended shelves, and a chalkboard ledger hang behind a counter. Lanterns of captured starlight float in jars above the aisles, and faint musical chimes sound whenever a magical item is removed from a shelf. A reading alcove by the back window contains a battered armchair and a stack of arcane journals; Seraphine often invites trusted patrons to sit while she tests a lesser item for them. She keeps a ledger of provenances and odd requests—she will sometimes trade rare reagents for story or a favor rather than coin. The shop smells of ink, ozone, and lavender; Seraphine's left sleeve is embroidered with tiny sigils that glow when bargaining is honest.
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