Hara's Hearth & Hammer

Est. 2025 Hill Dwarf Artificer

Hara's Hearth & Hammer

The shop is a low-ceilinged forge at the back of a city lane; the forge's coals are kept perpetually banked so the shop gives off a steady orange glow. Hara hum...

HA

Shopkeeper

Hara Stoneforge, a Hill Dwarf Artificer (Lvl 4)

Keeper's Species

Hill Dwarf

7 Weapons6 Armor1 Potions8 MiscEst. 3.1k gp

Shop Inventory

(22)
Weapons7

A sturdy, well-forged dagger good for everyday carry and utility work.

Balanced, reliable handaxe — doubles as a tool for a traveling blacksmith.

A fine short blade, favored by scouts and city watch for its balance.

A heavy, well-made longsword. Hara tempers the edge to hold longer than common blades.

A stout shortbow with a backed stave and reinforced nocks; good for hunters and guards.

A finely tempered longsword with faint runes along the fuller. A true step above mundane weapons.

Atk +1 to attack and damage rolls. Non-attunement.

A short blade that runs warm and leaves a faint scent of smoke. Hara bound a small fire-focusing crystal into the pommel.

Atk Deals an extra fire on hit. Once per long rest, wielder can cast produce flame (no concentration) from the dagger.
Armor6

Wooden shield bound with iron. A common guard's shield.

AC +2

Smaller shield, easy to carry and light to wear. Good for skirmishers.

AC +1

Leather armor reinforced with metal studs — flexible and protective.

AC +12

Light chain mesh worn under a padded coat; common among scouts and light cavalry.

AC +13

Overlapping metal scales sewn to a leather backing. Heavier than chain shirt.

AC +14Disadvantage on Stealth checks while worn

A small round shield with a subtle protective rune hammered into its boss.

AC +3Provides +3 to AC (equivalent to a +1 shield in addition to a standard +2).
Potions1

A red vial warmed to the touch. Restores small wounds when drunk.

Heal 7 HPRestores HP when consumed
Miscellaneous8

A bitter tincture in a small glass. Helps the body resist toxins for a short time.

Advantage on saving throws against poison for 1 hour; neutralizes applied poison when administered within 1 round of exposure

A dense stone for sharpening blades and keeping an edge between repairs.

Files, hammers, tongs and brazing supplies for field repairs and improvements.

Used to repair or improve weapons/armor; DM adjudicates time and cost for major repairs

Hot-forged iron shoes for a horse, sized and shaped to order.

Unrefined ore for forging or trade with a smelter.

A perfectly balanced hammer Hara uses for fine blade work and delicate shaping.

Grants advantage on Smith's tools checks to re-forge minor lost edges (DM discretion)

Hara will forge custom blades, armor fittings or repairs to order. Price varies by item complexity.

Typical turnaround: 2–7 days depending on availability and complexity. Rush work +25%–50% fee.

A compact set of portable tools for emergency repairs in the field.

Allows basic repairs (dented armor, loose rivets). Major restoration requires shop.
HA

Hara Stoneforge

Hill DwarfArtificerLvl 4

Shop Atmosphere

The shop is a low-ceilinged forge at the back of a city lane; the forge's coals are kept perpetually banked so the shop gives off a steady orange glow. Hara hums old dwarven tunes while she works and keeps a small, soot-black mechanical raven perched on a beam that brings tools. She marks commissions with a faint hot-stamp and will haggle on mundane goods but is firm on magical pieces. She loves to trade gossip for a mug of ale and will offer a 'discount' if you bring a good story or unusual scrap metal for her collection.
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