Hel'nair's Hollow — Sundries & Sundering
Est. 2025 • Duergar Rogue (Assassin)
Hel'nair's Hollow — Sundries & Sundering
Krakzun bargains in favors and secrets as readily as coin. He keeps a ledger of debts in a hidden compartment and will offer discounts for useful gossip about r...
Shopkeeper
Krakzun Hel'nair, a Duergar Rogue (Assassin) (Lvl 8)
Keeper's Species
Duergar
Shop Inventory
(20)A murky, iron-scented liquid in a stubby vial. Heals minor wounds; the duergar adds a faint numbing aftertaste.
A small vial that, once swallowed, sharpens vision in darkness for a short time. Ingredients include crushed cave beetle eyes.
A bitter, charcoal-colored concoction brewed from underdark fungi. Neutralizes poison in the bloodstream.
A thimble of gray powder salvaged from a ruined surface caravan. Not a full canister; enough for a single user for 1 minute.
A viscous, amber fluid derived from underdark construction ants. Sold in tiny glass ampoules—one droplet is enough for a weapon coating.
A sealed rod that emits a dull, cold yellow glow for hours. Preferred to open flame in many Gracklstugh alleys.
A compact grapnel with a supple, iron-threaded rope that resists acid and abrasion from sharp stone.
A brittle scroll inked in soot that creates a zone of magical silence when read aloud.
A viscous ink used by assassins—applied to a dart or blade to induce deep sleep in the unwary.
A slim set of picks with tiny runes that faintly vibrate when near mundane locks.
A fist-sized shard of a strange, iridescent mineral quarried beneath Gracklstugh. Useful for craftsmen and as a focus.
Coarse salt collected from crystal vents. Used for preserving rations and for certain alchemical recipes.
A short, squat dagger made of meteoric iron and dark-lustred steel. Balanced for throwing or stabbing.
A light, razor-thin short sword with a bright, cold sheen. Easier to wield for quick thrusts and parrying.
A weighted net woven with faintly enchanted steel thread. When thrown, it slightly guides itself toward the target.
Soft, matte-black boots that seem to swallow the sound of footsteps. Stitched with fungus-silk and spidersilk.
A heavy, mottled cloak that seems to dampen the silhouette of the wearer when held still in darkness.
A small iron amulet embossed with a duergar sigil. Worn openly or under armor.
A lightweight cloak woven from giant spider silk. Moisture resistant and nearly noiseless.
A prosthetic hand fashioned from iron and cold brass. Appears clumsy until mechanics are engaged, revealing a thin blade inside the palm.
Krakzun Hel'nair
Shop Atmosphere
“Krakzun bargains in favors and secrets as readily as coin. He keeps a ledger of debts in a hidden compartment and will offer discounts for useful gossip about rival houses or surface shipments. He always offers to 'test' weapon coatings on a willing rat (for a fee), insists trades be done in muffled tones, and refuses to serve any who whistle in his presence (a superstition about attracting crevice-stalkers). His left eye is replaced with a faintly glowing iron lens that clicks when he smiles — which is rarely.”
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