Bronzpick General & Mining Supplies

Est. 2025 Dwarf Commoner (former miner)

Bronzpick General & Mining Supplies

Hilda never charges a miner more than a pittance for a single loaf or a cup of stew; she'll often trade small amounts of ore for supplies. She taps the counter ...

HI

Shopkeeper

Hilda Bronzpick, a Dwarf Commoner (former miner) (Lvl 3)

Keeper's Species

Dwarf

2 Misc16 Misc2 Misc2 Potions3 WeaponsEst. 324 gp

Shop Inventory

(25)
Miscellaneous2

Sturdy iron pick with a short haft, designed for breaking rock and ore seams. Well-balanced for both mining and improvised combat.

Can be used as a tool for mining when proficiency with miner's tools is present.

Heavy iron crowbar, useful for prying crates, moving rubble, or as an improvised weapon.

Gives advantage on Strength checks to pry open stuck objects when used correctly.
Miscellaneous16

A leather roll containing small tools for working ore veins, removing rock flakes, and taking samples. Includes a vial for ore dust and a magnifier.

Grants advantage on Intelligence (History) checks related to identifying common ores and on checks to extract usable samples when tools are used properly.

Essentials for climbing and securing routes: 10 pitons, 50 ft rope, small hammer, and a grapnel.

Using the kit grants advantage on Dexterity (Athletics) checks to climb when properly used.

Stout spikes for anchoring ropes in rock or wood.

Can be used to create a temporary anchor point (DM adjudicates firmness).

A metal hooded lamp that burns oil for steady light. Bright light 30 ft, dim 30 ft beyond.

Requires 1 flask of lamp oil per 24 hours of use. Hood allows control of light direction.

Fuel for lamps and lanterns.

Concentrated beam of light useful for long tunnels and signaling; bright light 60 ft in a 5-ft-wide beam, dim beyond.

Beam can be directed; requires lamp oil as fuel.

Wooden torches soaked in pitch. Bright light in 20-ft radius, dim beyond for 20 ft. Burn ~1 hour.

Useful to illuminate rubble-filled shafts; smoke can alert others.

Leather waterskin; holds about 4 pints.

Simple rolled blanket and mat for sleeping in bunkhouses or camps.

Bandages, salves, splints, and instructions for stabilizing the wounded once per short rest.

Allows stabilization of a creature without a Medicine check; contains 10 uses.

Leather gloves reinforced along the palms and fingertips for handling hot ore and sharp rock.

AC +1Grant +1 to checks involving holding or manipulating small, heavy objects (DM discretion).

Stout iron-bladed shovel for clearing debris and digging tests pits.

Useful for foraging, digging, and as an improvised weapon.

Basic hooks, line, and snares — good for supplementing rations near streams.

Grants advantage on Survival checks to catch small fish or game when used properly.

A fist-sized specimen of local ore — iron, tin, or a trace of silver. Useful for appraisal or sale to smiths.

Can be appraised (Intelligence (Investigation) or proficiency with miners' tools); may indicate richer veins nearby.

A metal-framed lantern for hanging in shafts to mark routes.

Can be used to send simple light signals between shafts.

A single-lens spyglass useful for scanning mountain faces and distant camps. Not as crisp as city imports but serviceable.

Grants advantage on Wisdom (Perception) checks to spot distant features within its range when used.
Miscellaneous2

Salted meats, hard bread, dried fruit — keeps for weeks. Common fare for miners and travelers.

A hearty bowl of beef, root vegetables, and barley. Restores warmth and morale after a long shift.

Heal 2 HPHeals 2 HP when consumed hot (comfort food effect).
Potions2

A red vial that mends minor wounds. Heals HP when consumed.

Heal 7 HPClassic potion; Hilda keeps a small stash for emergency sale to miners.

A murky liquid that grants advantage on saving throws against poison for 1 hour.

Grants advantage on Constitution saving throws against poison for 1 hour.
Weapons3

Light and reliable blade; a popular choice for guards and miners who need a defensive weapon.

Small battleaxe that doubles as a tool for chopping and splitting wood.

Can be thrown (range 20/60).

A compact crossbow useful for hunting cave predators or signaling across shafts.

Reload takes an action; quieter than a firearm; bolts sold separately.
HI

Hilda Bronzpick

DwarfCommoner (former miner)Lvl 3

Shop Atmosphere

Hilda never charges a miner more than a pittance for a single loaf or a cup of stew; she'll often trade small amounts of ore for supplies. She taps the counter twice before taking payment and always hums an old dwarven work-song while polishing tools. If you ask about a 'lost vein,' she'll lower her voice and offer dubious tips for an extra silver.
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