Ironsong & Baobab — Forged Wonders of Chult

Est. 2025 Human (Dwarven-trained) Artificer (Battle Smith)

Ironsong & Baobab — Forged Wonders of Chult

Mokta whistles old dwarven tunes while forging and insists on a ritual of 'salt and smoke' for every magic weapon sold (a few seconds of smoke and a pinch of pr...

MO

Shopkeeper

Mokta Ironsong, a Human (Dwarven-trained) Artificer (Battle Smith) (Lvl 8)

Keeper's Species

Human (Dwarven-trained)

9 Weapons1 Armor4 MiscEst. 16.6k gp

Shop Inventory

(14)
Weapons9

A balanced, well-forged longsword with hammered patterns along the blade. Stock model for adventurers who need reliability in the jungle.

None. Exceptional quality grants advantage on checks to repair or maintain the blade (DM fiat).

A curved, razor kukri carved from highland iron and inlaid with small strips of chert. Favored by Chultan hunters and scouts.

Atk When used in jungle terrain, grants a bonus to Survival checks to track beasts and to hide in undergrowth (stacking with other bonuses is DM's call).

A broadblade whose fuller glows like embers when drawn. Mokta tempers the core with fire-sap and powdered obsidian.

Atk As a bonus action, the wielder can ignite the blade to shed bright light for 40 ft. and dim for 40 ft. More intense flames deal the extra fire damage on hit. Once per day while in rainforest or during a storm, flaming edge can burn away normal vines and thin jungle growth.

A shortbow enhanced with a springfeed and small gearwork that repositions a single arrow into place when the string is drawn.

Allows an extra free attempt to keep a single arrow nocked once per short rest (useful for quick shots). Requires maintenance every 10 days in swampy conditions or Sleight of Hand/Arcana to avoid jamming.

A sling fashioned from braided hide with a small pouch of polished saltstones that hum faintly when swung.

Saltstones deal +1 radiant damage to creatures vulnerable to sunlight (useful against certain undead in the jungles).

A handy thrower made from riverstone-tempered steel. Compact and balanced for chopping vines and foes alike.

None beyond superior balance for throwing.

A thick-headed mace whose flanges are etched with runes that glow when near stonebeasts and constructs common in old Chultan ruins.

Atk Deals an additional bludgeoning to constructs and animated stone when it hits.

A gleaming scimitar whose edge drinks moisture and sheds brief daylight; favored by explorers who face undead in sun-starved ruins.

Atk Once per long rest, the wielder can flare the blade to shed bright light in a 30-foot radius and dim light for an additional 30 feet for 10 minutes. Undead within the bright area have disadvantage on saving throws against fear effects for the duration.

A long spear tipped with layered chert and iron; sticky resin grips let it be thrown or stuck into tropical wood without tearing.

When used to pin or stake, the spear adheres to plant material (useful for creating traps or anchoring ropes).
Armor1

A round shield of iron-ringed teak with a thin silver inlay. Balances a craftsman's resilience with arcane tempering.

AC +1Grants +1 to AC while wielded. The shield's rim can be used as an improvised weapon.
Miscellaneous4

Small kit with two whetstones (coarse/fine), a tin of anti-rust oil blended with citrol extracts to repel mold, and a rag.

Using the kit grants a bonus on attacks with a weapon for 24 hours if the user spends 10 minutes maintaining it (DM fiat).

Arrows with fletching soaked in a faintly luminous resin. Hold enchantment for better flight and a faint strike effect.

On a hit, the arrow grants +1 to damage for the first attack; the bundle contains 20 arrows, each consumable.

Service rather than a physical item: Mokta offers minor magical augmentation and stabilization to bind an enchantment to a weapon, smoothing attunement quirks.

When used alongside a compatible magic item, reduces a failed attunement roll by one and reduces hours of attunement time (DM decides mechanics).

A small vial of shimmering oil made from rare ingredients. Applied to a weapon, it grants temporary incendiary properties.

When applied to a melee weapon (takes 1 minute), the next 10 successful hits with that weapon deal an extra fire damage. The oil evaporates after 24 hours if not used.
MO

Mokta Ironsong

Human (Dwarven-trained)Artificer (Battle Smith)Lvl 8

Shop Atmosphere

Mokta whistles old dwarven tunes while forging and insists on a ritual of 'salt and smoke' for every magic weapon sold (a few seconds of smoke and a pinch of preserved Baobab salt). The shop is hung with dried jungle plants and schematics; during thunderstorms the forge emits a soft blue glow as Mokta channels stormwater into his tempering process. He offers a free story about a lost ruin with every purchase over 50 gp and will haggle zealously if you barter an exotic component from Chult (rare shells, saurian teeth, or flame-sap).
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