The Nightforge

Est. 2026 Human Artificer

The Nightforge

The shop sits in a narrow alley and smells of coal, ash, and old iron. A single coal in the forge never fully burns out; the bellows whisper at odd hours. The h...

MO

Shopkeeper

Morrik Varr, a Human Artificer (Lvl 5)

Keeper's Species

Human

2 Weapons3 Armor1 Potions3 Misc1 Misc1 Misc1 Misc1 MiscEst. 708 gp

Shop Inventory

(13)
Weapons2

A plain but well-made longsword forged from darkened steel. Reliable and balanced for frontline fighters.

A handaxe with a scorched haft; sturdy and cheap to replace.

Armor3

Circular shield, rimed with iron; common and serviceable.

AC +2

Heavy chain mail, plates of interlocking rings; noisy but protective.

AC +16

Soft-leather cuirass treated in oil to resist rain; favored by scouts and thieves.

AC +11
Potions1

A clear glass vial of ruby-red liquid. A basic restorative potion favored by traveling parties.

Heal 7 HP
Miscellaneous3

A full smith's tools kit; useful both for crafting and for basic repairs on the road.

A small whetstone, abrasive but serviceable for keeping edges keen.

A small leather satchel of specially treated rivets that resist rust and flaking in smoky forges.

Miscellaneous1

A pair of tongs forged around a sliver of emberstone; their handles are warm even when cold to the touch.

Magic item, uncommon; no attunement required.
Miscellaneous1

A blade of blackened steel with veins like cooled lava. It hums with a hungry patience. This is the shop's infamous cursed piece.

Atk Cursed. While attuned the wielder gains +1 to attack and damage but becomes unnaturally drawn to shadowed targets: whenever the wielder starts their turn within dim light or darkness and there is a hostile creature in that area, the wielder must succeed on a Wisdom saving throw or use their action to attack the nearest creature the sword deems a 'shadow' (hostile or not). The curse prevents the wielder from willingly unattuning; remove with a remove curse or greater restoration.
Miscellaneous1

A small dagger whose blade appears as if quenched in ash; favored by those who prefer subtlety with a bite.

Atk Hazardous edge: once per short rest the wielder can deal an extra necrotic damage on a hit. The dagger is faintly warm and leaves a soot mark on flesh that fades after 1 minute.
Miscellaneous1

A hefty anvil, scarred with decades of hammer blows. The shopkeeper can deliver and set it for an extra fee.

MO

Morrik Varr

HumanArtificerLvl 5

Shop Atmosphere

The shop sits in a narrow alley and smells of coal, ash, and old iron. A single coal in the forge never fully burns out; the bellows whisper at odd hours. The hammer strikes sometimes echo like distant pulses, and patrons report brief cold spots near a particular shelf where cursed stock is kept. Morrik likes to barter secrets for metalwork: trades of information often buy a discount.
Visual sheet

Turn The Nightforge into a sheet

A high-res, share-ready sheet you can post or print.