Lowwater's General & Provisions

Est. 2025 Halfling (Lightfoot) Bard

Lowwater's General & Provisions

Mira hums quietly while organizing shelves; she keeps a tame barn cat named 'Penny' that will steal small shiny things and hide them in the top drawer. She offe...

MI

Shopkeeper

Mira Lowwater, a Halfling (Lightfoot) Bard (Lvl 4)

Keeper's Species

Halfling (Lightfoot)

9 Misc4 Misc1 Potions2 Misc2 Weapons1 Misc2 Armor1 Misc1 Misc1 MiscEst. 4.4k gp

Shop Inventory

(24)
Miscellaneous9

Sturdy, slightly rough rope good for climbing, tying, and hauling.

None. Standard rope, 50 ft, 10 lb.

A wool bedroll that keeps you off the cold ground.

None.

A metal lantern with a hood. Burns brighter than a torch; requires oil.

Provides bright light in a 30-foot radius, dim for an additional 30 ft when lit with oil.

A small glass flask of lamp oil.

Can be used to fuel lanterns or as a makeshift incendiary if ignited (DM rules apply).

A wooden stick with a cloth-wrapped end, soaked in pitch.

Provides 20 ft bright light, 20 ft dim light; burns for about 1 hour.

Dried meat, hard tack, and a small chunk of cheese — decent for a day on the road.

Sustains a character for one day without risk of starvation.

A leather waterskin with a cork stopper.

Holds about 4 pints.

A well-inked map of the surrounding roads, nearby villages, and notable landmarks.

Useful for travel planning; includes notes about a few local monster sightings (handwritten).

A stitched satchel of small useful items for everyday needs and adventuring convenience.

Convenient assortment; saves time scavenging for tiny necessities.
Miscellaneous4

A small kit with a forged grappling hook and a coiled length of rope.

Useful for improvised anchor points; requires Strength/Athletics checks to secure.

Small set for starting fires reliably.

Allows reliable fire-starting without a Survival check in mundane conditions.

Bandages, salves, and splints for basic battlefield care (10 uses).

Stabilizes a creature without a Wisdom (Medicine) check. Contains 10 uses.

Picks, tension wrench, files and mirrors for lockpicking and trap work.

Required to attempt to disarm/detect traps or pick locks without brute force.
Potions1

A common red potion that glows faintly. Heals wounds when consumed.

Heal 7 HPRestores hit points when drunk.
Miscellaneous2

A bitter tincture that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws against poison for 1 hour after drinking.

Sticky, volatile substance that ignites on impact.

Thrown weapon (range 20/60). On hit continues to burn; treats as improvised incendiary (DM rules vary).
Weapons2

A balanced blade favored by scouts and duelists.

Fine for thrusting, light enough for two-weapon fighting.

A reliable shortbow and a quiver of 20 arrows.

Range 80/320 ft. Requires ammunition (arrows).
Miscellaneous1

Simple iron-tipped arrows for shortbows and longbows.

Standard arrows; fragile if striking stone.
Armor2

Light armor reinforced with metal studs; popular with rogues and rangers.

AC +12Light armor. Wearer uses Dexterity modifier to calculate AC: 12 + Dex.

A round wooden shield banded with iron.

AC +2+2 to AC when wielded.
Miscellaneous1

A single-use parchment that produces the Light cantrip when read aloud.

Casts Light (as the cantrip) once when the scroll is read; the scroll is consumed.
Miscellaneous1

A finely balanced dagger etched with a subtle spiral pattern; weapon is faintly magical.

Atk Magical: grants +1 to attack and damage rolls. Valid as a finesse weapon.
Miscellaneous1

A cloth bag that holds far more than it appears to. The mouth closes with a stitched rune.

Holds up to 500 lb, not exceeding 64 cubic ft. Item is extradimensional (per DMG Bag of Holding rules).
MI

Mira Lowwater

Halfling (Lightfoot)BardLvl 4

Shop Atmosphere

Mira hums quietly while organizing shelves; she keeps a tame barn cat named 'Penny' that will steal small shiny things and hide them in the top drawer. She offers a warm cup of herbal tea to regular customers and will haggle politely if you spend at least 10 gp. She catalogs unusual items in a leather ledger under cryptic shorthand—ask nicely and she may show you the 'mystery shelf' but only to those she trusts.
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