Ember & Quill Apothecary

Est. 2025 Half-Elf Artificer (Alchemist)

Ember & Quill Apothecary

Quiet bells hang at the door; they ring only when something important arrives. The shop hums with a soft, rhythmic bubbling and the scent of mint, ozone, and sm...

AL

Shopkeeper

Alvinar Quill, a Half-Elf Artificer (Alchemist) (Lvl 6)

Keeper's Species

Half-Elf

7 Misc22 PotionsEst. 4k gp

Shop Inventory

(29)
Miscellaneous7

A small, clear crystal vial with a tight cork. Polished and lined with a faint runic sheen to preserve liquids.

A small phial of amber oil. When brushed onto a blade, the edge gleams as if lit from within.

Smoky scent, slight warmth on metal.

A small tin of swirling, warm dust that glows faintly. Meant for quick battlefield mending.

Heal 4 HPAroma of singed sandalwood rises when used.

A tiny bead kept in a silk pouch. Alvinar warns that memories are dangerous things to unearth.

One-time use; fragile bead dissolves after activation.

A private consultation at Alvinar's desk. He'll hum a tune and produce the requested notes, for a price.

Costs include explanation and a skeletal ingredient list; full recipe withheld unless negotiated.

A small, lotus-shaped wax candle imbued with a calm, perpetual blue flame.

Useful for rituals and safe nightlight.

A tiny paper-and-ink sigil folded into a copper disc. Travelers keep it tucked near the heart.

Warm to the touch; carved sigil fades on use.
Potions22

A ruby-red potion that glimmers when shaken. The shop keeps many on hand for adventuring parties.

Heal 7 HPRestores hit points when consumed.

A deeper red elixir in a squat vial; more lustrous than the common healing potion.

Heal 14 HPRestores hit points when consumed.

Separated bands of earthen browns and slate gray swirl in this bottle. Drink and feel your feet cling to sheer stone.

Canonical effect from D&D 5E potions.

A misty, green-hued flask. The label indicates the type of resistance sewn into its cork.

Canonical-style potion effect.

A bubbling, slightly effervescent amber liquid that makes small objects seem briefly grand.

Canonical potion effect (Potion of Growth equivalent).

A clear, briny-blue potion that smells faintly of the sea. Bubbles visibly when uncorked.

Canonical potion effect.

A steel-blue vial with a warm hum. Drinkers feel bolstered against despair and harm for a time.

Canonical potion effect (Potion of Heroism).

A yellowish potion in which a tiny, blinking motile speck drifts — drinkers report sudden clarity of a distant place.

Canonical potion effect.

A thin, contracting red bead suspended in clear liquid. Consuming it makes you smaller and nimbler for a short while.

Canonical potion effect (Potion of Diminution equivalent).

Emberheart Elixir is a warm orange potion with a cinnamon aftertaste. Local favorite for bruises and scrapes.

Warms the drinker; used by travelers to staunch minor wounds.

Crackling blue liquid in a narrow-necked vial. The user feels a little tingle on the tongue when consumed.

Electric crackle lingers on the hand for a moment.

A recycled glass ampoule filled with a rose-tinged serum. Used before entering dangerous negotiations or tight scrapes.

AC +1Tiny motes of glitter curl like glass within the serum.

A deep-red potion flecked with gold. It warms the chest and makes the throat taste of embers.

Flickers of flame dance inside the liquid.

A pale, cloudlike draught that seems to absorb nearby sound when unlocked.

Bottle feels nearly weightless in the hand.

A slim vial of iridescent liquid used by diplomats and those wary of beguiling magics.

Glowing violet hue and a whisper-sweet aftertaste.

A small bottle with the pressed bark of a rare tree floating within; useful to scouts and watchmen.

Leaves a faint metallic taste in the mouth.

A vaporous green brew sold in a narrow bottle. Alvinar demonstrates its steam rather than serving it straight.

Tastes faintly of iron and mint.

A willow-black infusion; used by soldiers and those embarking on dangerous tasks.

Rim of the bottle is warm to the touch.

A mint-green vial whose contents shimmer like morning dew. Often kept for serious ailments.

Leaves a pearlescent sheen on the skin briefly.

A playful, color-changing vial often bought by apprentices and performers.

Color shifts through rose, green, and violet as if recalling the shop's lights.

A clear, pale-blue elixir that seems to slow the world when uncorked. Popular with couriers and cliffwalkers.

Heal 6 HPFeels cool and minty; bottle is feather-light.

A bottle of wine-hued liquid favored by merchants and diplomats traveling to foreign courts.

Tastes like spiced wine; bottle bears a tiny siren-etched label.
AL

Alvinar Quill

Half-ElfArtificer (Alchemist)Lvl 6

Shop Atmosphere

Quiet bells hang at the door; they ring only when something important arrives. The shop hums with a soft, rhythmic bubbling and the scent of mint, ozone, and smoke. Crystal vials glow in rose, green, and violet. Alvinar often converses as if with an unseen companion and will pause mid-sentence to listen to the cauldron. Customers who linger are offered a single free cup of simmering tea that slightly sharpens senses for an hour.
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