Brindle & Barter General Store

Est. 2026 Human Commoner

Brindle & Barter General Store

Merrin hums an off-key sea shanty when he wraps purchases. He will trade small favors for rare spices, and keeps a locked wooden box under the counter that he r...

ME

Shopkeeper

Merrin Havers, a Human Commoner (Lvl 3)

Keeper's Species

Human

16 Misc3 Weapons2 Armor1 PotionsEst. 196 gp

Shop Inventory

(22)
Miscellaneous16

A sturdy leather backpack for carrying supplies and small treasures.

Holds up to 30 pounds of gear comfortably.

A rolled bedding useful for sleeping outdoors or in poorly furnished inns.

None.

Dried meats, hardtack, and some preserved fruit packed for travel.

Sustains one person for one day.

A simple waterskin for carrying fresh water.

Keeps water potable for several days if sealed.

A 50 foot length of hempen rope, reliable but can rot if left wet.

Can support climbing or securing gear.

A small box of flint and tinder for starting fires.

Used to light fires and torches.

A wooden torch useful for exploring dark corridors.

Simple source of light and fire.

A flask of lamp oil; used in lanterns and for sustained flames.

Fuel for lamps and for lighting large fires.

A basic healer's kit for field first aid and stabilizing the wounded.

Stabilizes a dying creature without a Medicine check; contains 10 uses.

A set of delicate tools for opening locks and disabling simple traps.

Required by many forensics of locks and traps; gives proficiency if DM allows.

A bundle of twenty well-fletched arrows for use with bows.

Standard ammunition for bows and crossbows.

Merrin's Mend Kit. A practical kit sold by the proprietor for fixing gear on the road.

Once per short rest, grants advantage on one tool or Survival check to repair or jury-rig gear; repairs minor nonmagical items enough to function until proper repair.

Lantern of Soft Light. A slightly enchanted lantern useful for cautious travelers.

Functions as a hooded lantern. Once per day the lantern can be brightened to increase its bright radius by 10 feet for up to 1 hour.

Traveler's Spice Pouch. A merchant's secret for better road meals.

Improves palatability of rations; reduces chance of food spoilage while traveling by one day when used properly.

Merchant's Polish Cloth and Seal. A trinket used by traders to keep inventories presentable.

Cleans coins to a bright shine; merchants give small favors for a well-preserved seal impression.

Smoke Bottle (single use). Useful for escapes or obscuring movements in a tight space.

When thrown and smashed, creates a dense 5-foot radius cloud of choking smoke that heavily obscures the area for up to 1 minute. Single use.
Weapons3

A sharp dagger with a sturdy hilt.

Can be used as a thrown weapon with range 20/60.

A balanced short sword for close combat and quick strikes.

Finesse weapon; can be used with Dexterity for attack rolls.

A reliable light crossbow for silent ranged attacks.

Reload property: requires a free hand to load; range 80/320.
Armor2

Simple leather armor that offers protection while allowing movement.

AC +11Light armor: base AC 11 plus Dexterity modifier.

A round shield useful to block blows in melee.

AC +2Grants bonus to AC when carried.
Potions1

A common healing potion favored by low-level adventurers.

When drunk, heals the imbiber for hit points.
ME

Merrin Havers

HumanCommonerLvl 3

Shop Atmosphere

Merrin hums an off-key sea shanty when he wraps purchases. He will trade small favors for rare spices, and keeps a locked wooden box under the counter that he refuses to open in front of customers.
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