Roger & Claws' Reliable Forge & Provisions

Est. 2025 Stone Giant Goliath Fighter

Roger & Claws' Reliable Forge & Provisions

Roger's shop sits partly carved into a rock-face; he trades at rock-bottom prices and insists on honest haggling — not to swindle, but to judge character. He ne...

RO

Shopkeeper

Roger of Drask, a Stone Giant Goliath Fighter (Lvl 9)

Keeper's Species

Stone Giant Goliath

5 Weapons4 Armor11 Misc4 PotionsEst. 343 gp

Shop Inventory

(24)
Weapons5

A hand-polished longsword forged from high-carbon steel and stone-forged tempering; lighter than it looks and perfectly balanced for both cutting and thrusting.

Superior balance grants advantage on attempts to finesse or trip when the wielder spends an Intelligence (Tactics) check (DM adjudicates).

A two-handed axe with a head hammered by Roger himself. Handles recoil well; favored by mercenaries who want reliability.

Handle wrapped in leather to reduce chance of dropping; once per dawn, a successful critical with this axe creates a shower of harmless sparks (flavor).

Balanced throwing hammers with leather straps for throwing or wielding in close quarters.

Each hammer is numbered and fits in a single leather wrist-sling for quick retrieval.

A shortbow laminated with yew and mountain-elm; resilient in damp weather.

Strings are extra-durable: disadvantage on checks to resist string breakage in extreme conditions.

A narrow dagger with one edge sharpened and a reinforced spine; also has a pick tip for prying.

Pick tip grants advantage on Strength (Athletics) checks to pry open weak shutters or crates.
Armor4

A supple chain shirt with reinforced rings at stress points; easier to move in than typical chain mail.

AC +13Reinforcements reduce noise: Dexterity (Stealth) checks suffer no disadvantage from wearing this armor.

Half-plate made from hammered plate steel and overlapped plates; heavy but well articulated for a fighter-sized frame.

AC +15Designed for heavy users; grants advantage on saving throws vs. being shoved or knocked prone when worn by a creature of Large or larger size (Roger's specialty).

Studded leather tailored to large frames (good for goliaths, ogres-in-training, or adventurers who prefer room to move).

AC +12None magical — extremely well-crafted, gives a comfortable fit reducing fatigue on long marches (flavor).

A utilitarian tower shield with iron rim and a carved hearth sigil; designed to protect without excess weight.

AC +2When planted in the ground, it gives cover to a single Medium or smaller ally (flavor—DM may rule on exact benefit).
Miscellaneous11

Includes torches (5), flint & steel, waterskin, 1 week's trail rations, rope (50 ft), sardine tin, and waxed cloth.

A sealed clay jar that emits thick choking smoke when broken—useful for cover or distraction.

Produces dense smoke in a 10-foot radius for 1 minute; vision heavily obscured within. Wind disperses it more quickly.

A simple ring of basalt with a smooth face; worn by shepherds of the stony hills.

While worn, grants a bonus to checks made to climb over rocky terrain and advantage on saving throws to resist falling rock hazards (flavor; DM may convert to skill/throw).

A heavy wool cloak waxed and treated to shrug off rain and sleet; comes with a hood.

Grants resistance to the discomfort of weather: cold or wet conditions do not impose disadvantage on outdoor skill checks for the wearer.

A dozen iron pitons with a compact hammer. Heavy-duty and reliable in volcanic or rocky ground.

A brass-framed lantern with glass panes and a long wick; Roger treats the glass so soot builds slowly.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet. Burns cleaner than common lanterns.

A copper band that fits comfortably and emits faint heat when worn in cold weather.

Prevents penalties from cold exposure: wearer does not suffer levels of exhaustion from extreme cold while wearing it.

A leather pouch containing iron nails, bolts, washers — odd sizes that adventurers eventually need.

Heavy boots with thick treads and ankle straps; good for slippery surfaces.

Wearer gains advantage on saving throws to avoid slipping on wet or icy ground.

Leather-wrapped tube with waxed cap and a clear window in the flap for quick reference.

A small drum often used by caravans to maintain marching rhythm; surprisingly useful for intimidation in ruins.

Provides a morale boost; the first ally to succeed a Wisdom saving throw within 30 feet gets temporary morale (DM defines).
Potions4

A ruby-red potion in a squat vial that mends wounds and steadies the bearer.

Heal 2 HPRestores hit points when consumed (standard common potion per DM guidelines).

A bitter, peppery mixture in a long-necked bottle that eases poisons and toxins.

Advantage on the next saving throw against poison when consumed within 1 minute of exposure (single use).

A bitter tonic that fights fatigue and clears the head for long marches or extended watch duty.

When consumed, grants advantage on Constitution saving throws to avoid exhaustion for 8 hours (one-time).

A small jar of mashed herbs and salves to close wounds and clean them; slows bleeding.

Heal 1 HPApplies to a creature to heal HP and grant advantage on the next Constitution saving throw vs. bleeding effects.
RO

Roger of Drask

Stone Giant GoliathFighterLvl 9

Shop Atmosphere

Roger's shop sits partly carved into a rock-face; he trades at rock-bottom prices and insists on honest haggling — not to swindle, but to judge character. He never charges more than the listed price and often throws in a free repair or a handful of nails. Claws, his jet-black panther, sleeps on the counter and will only wake to inspect coin or sniff suspicious potions. Roger occasionally trades favors or smithwork for a story of a mountain or a boulder he hasn't yet seen.
Visual sheet

Turn Roger & Claws' Reliable Forge & Provisions into a sheet

A high-res, share-ready sheet you can post or print.