Stoneforge Anvil & Armory

Est. 2025 Dwarf Fighter

Stoneforge Anvil & Armory

Harrik speaks in blunt, gravelly tones and insists on inspecting trade-ins before haggling. He stamps every sold item with a tiny anvil mark and offers free tea...

HA

Shopkeeper

Harrik Stoneforge, a Dwarf Fighter (Lvl 2)

Keeper's Species

Dwarf

6 Weapons6 Armor6 Misc2 Misc1 PotionsEst. 723 gp

Shop Inventory

(21)
Weapons6

A well-balanced, hand-forged longsword with a leather-wrapped grip. Reliable for adventurers starting out.

A light blade suited for quick strikes and thrusts. Good for rogues or dexterous fighters.

A stout hammer favored by dwarves and clerics alike. Effective against armored foes.

Bludgeoning; good against constructs and shields.

A small axe for throwing or close combat. Balanced for both purposes.

Can be thrown (range 20/60).

A reliable light crossbow. Requires bolts (20 gp per 20 bolts) to use effectively.

Loading property: one bolt per action.

A small, multipurpose dagger for camp tasks or last-resort defense. Balanced for throwing.

Can be thrown (range 20/60).
Armor6

Toughened leather reinforced with metal studs. Popular with adventurers who need mobility.

AC +12

Overlapping metal scales sewn to leather. Noisy but protective. This is a gently used set Harrik repaired.

AC +14Disadvantage on Stealth checks

A shirt of interlocking rings that offers better protection than leather while remaining flexible.

AC +13

A round wooden shield bound in steel. Can absorb blows and provides cover.

AC +2

A proper steel breastplate offering excellent protection for those who can afford it. Heavier, but well made.

AC +18Heavy armor (Strength requirement 15).

A wooden shield painted with a simple coat of arms. Good for militia or newcomers wanting a bit of flair.

AC +2Minor morale bonus (roleplay only).
Miscellaneous6

Basic crossbow bolts. Crude but usable for practice or short adventuring trips.

A rough sharpening stone for maintaining edge weapons.

Basic kit used to start fires. Useful on the road.

A basic set of hammers, tongs, files, and small vices for field repairs and crafting.

Small bag containing various nails, rivets, and spare fittings for field repairs.

Simple cold iron spikes. Useful for securing tents, setting traps, or improvised weapons against certain fey/fiends (DM discretion).

Cold iron is valued against some supernatural creatures (campaign-dependent).
Miscellaneous2

Harrik will repair dents, resew leather, and replace rivets; more serious work priced after inspection.

Harrik can re-grind and rebalance a mundane weapon, improving its feel. No mechanical bonus, but may grant DM-instructed roleplay benefits.

Cosmetic improvements and minor reliability (DM adjudicates any small +roleplay bonus).
Potions1

A small vial brewed by the local apothecary but kept on consignment. Heals minor wounds.

Heal 2 HP
HA

Harrik Stoneforge

DwarfFighterLvl 2

Shop Atmosphere

Harrik speaks in blunt, gravelly tones and insists on inspecting trade-ins before haggling. He stamps every sold item with a tiny anvil mark and offers free tea while customers wait. He'll barter a free whetstone if you bring him a song or a tale that makes him laugh.
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