Rune and Hammer Forge - AI-generated fantasy Shop

Rune and Hammer Forge

Est. 2025 Duergar-born (raised and apprenticed alongside mountain dwarves) Fighter (Eldritch Smith background; acts as foreman and runecrafter)

Rune and Hammer Forge

The Rune and Hammer Forge is a sprawling complex of furnaces, bellows, and echoing hammer strikes. Dwarf masons and Duergar smiths work side-by-side — gruff dwa...

BR

Shopkeeper

Brom Gearstain, a Duergar-born (raised and apprenticed alongside mountain dwarves) Fighter (Eldritch Smith background; acts as foreman and runecrafter) (Lvl 6)

Keeper's Species

Duergar-born (raised and apprenticed alongside mountain dwarves)

5 Weapons6 Armor1 Potions5 MiscEst. 14.6k gp

Shop Inventory

(17)
Weapons5

A stout, razor-honed longsword with a heavy pommel and a fuller down the center. Reliable and serviceable for adventuring use.

A classic hammer favored by smiths and defenders. The head has a shallow recess for inlaying runes.

Can be etched for rune work for an extra fee (see services).

A heavy warhammer bored through with duergar rune-channels. The head is etched with a single line rune drawn from underdark forges.

Atk Provides +1 to attack and damage rolls. Once per day on hit, the wielder can deal an extra bludgeoning damage as stone erupts beneath the target (Con save for half — terrain may be affected).

A finely balanced longsword bearing subtle rune-etchings of steadiness along the tang.

Atk Grants +1 to attack and damage rolls.

A short curved blade with a wicked edge and a balanced haft — imported, but sharpened and tempered in-house.

Trained hand makes it useful for quick strikes; considered finesse by local craftsmen.
Armor6

A round steel shield with a brass boss and extra rivets. Ideal for adventurers who take the front line.

AC +2

Full chain hauberk crafted to dwarven specifications — dense rings and a tailored hem that sits well with a dwarf's frame.

AC +16Slightly muffles movement (–), but reinforced rings resist slashing and piercing better than similar cheap mail.

A form-fitting breastplate of tempered steel — offers good protection while allowing mobility. Option for rune-etching.

AC +14Standard: no stealth penalty. Runeforging available to grant minor effects (see custom items).

A full set of articulated plate, tailored for low center-of-gravity wearers. Extremely durable and ornate — a sizable investment.

AC +18Fits better to stocky frames; can be modified to accommodate taller races (time & cost vary).

A heavy shield banded with iron and a ring of silvered runes. Grants a modest magical ward that resonates with a foe's strike.

AC +3Provides +1 to AC while wielded. Once per short rest, when you successfully block an attack, the next melee hit you land within 1 minute deals an extra thunder damage (echo).

A light chain shirt with small rune-tubes welded into the links, prepared for magical attunement. Base nonmagical price; +1 enchantment available for an extra fee.

AC +13Base: no special magic. Option to enchant to +1 for +2,500 gp and 2 days of attunement work.
Potions1

A red-tinted potion sealed in a stout vial — restores vitality when imbibed.

Heal 2 HPHeals HP when consumed (standard D&D 5e Potion of Healing).
Miscellaneous5

A complete set of smithing tools: hammers, tongs, punches, files, and specialty bits for rune inlay.

Grants proficiency bonus when used by a character with Smith's Tools proficiency to craft or repair metal items.

A small etched rune to be embedded in a weapon or shield. Grants minor resistive/utility effects or appeases runic attunements.

Examples: +1 to checks to resist fear (for 24 hours), +1 to advantage on Strength checks once per day, or minor protection against rust. Effects are minor and non-magical unless enchanted further.

On-site repairs to weapons, light armor, and shields. Includes resiliency enhancements for battlefield use.

Can restore items to full durability and add small durability bonuses (party-appropriate). Complex magical repairs cost far more and require approval.

Carefully headed steel bolts with carbide points. War-tested and reliable.

Bolts are perfectly straight and less prone to breakage. Treated to resist moisture.

A small iron bell tuned by the forge's rhythm. It hums when nearby metal resonates or when runes are active.

When struck, it gives a faint hint (advantage on one Investigation or Arcana check to detect runic magic within 30 ft) once per hour.
BR

Brom Gearstain

Duergar-born (raised and apprenticed alongside mountain dwarves)Fighter (Eldritch Smith background; acts as foreman and runecrafter)Lvl 6

Shop Atmosphere

The Rune and Hammer Forge is a sprawling complex of furnaces, bellows, and echoing hammer strikes. Dwarf masons and Duergar smiths work side-by-side — gruff dwarven pride offset by meticulous Duergar technique. Brom often pauses mid-conversation to test the tone of metal with a tuning fork; he collects unusual ore samples and will sometimes trade rare ingots for goods or information. The shop's back room requires a pass to enter; customers notice runes faintly glowing on the floor near the runecrafting benches. Expect a modest haggling tolerance, a preference for payment in gold (but fused ore, masterwork components, or services are acceptable), and an occasional curt but fair compliment when you respect the craft.
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