Merrin's Sundries

Est. 2025 Human Commoner

Merrin's Sundries

The shopkeeper hums old tavern songs while weighing coins and will always offer customers a cup of weak tea. He insists on wrapping bolts of cloth in old maps w...

ME

Shopkeeper

Merrin Cole, a Human Commoner (Lvl 2)

Keeper's Species

Human

6 Weapons2 Armor8 Misc1 Potions2 MiscEst. 188 gp

Shop Inventory

(19)
Weapons6

A simple iron dagger with a worn leather grip. Reliable for utility and close work.

A short, balanced blade favored by travelers and city guards.

A spear with an iron head and ash shaft. Sturdy and easy to repair.

A woven leather sling and a small pouch of smooth stones.

A battered wooden club. Cheap, blunt, and dependable.

A light crossbow with a cracked wooden stock that still fires true.

Armor2

Tough leather stitched over a simple gambeson. Makes travel easier for novice fighters.

AC +11

A round shield bearing a faded town crest. Good for new recruits.

AC +2
Miscellaneous8

A common coil of hempen rope. Frays with heavy use but serviceable for most tasks.

A rolled bedroll with tie straps. Smells faintly of campfire tar from previous journeys.

A simple wooden torch. Sold individually; buyer supplies oil if prolonged burn is desired.

Dried meats, hard biscuit, and a small pouch of fruit. Enough to keep a traveler going for a day.

A well-sealed waterskin. Keeps liquids cool and is reinforced at stress points.

A modest component pouch stocked with chalk, small herbs, thread, and iron filings.

A secondhand backpack. Cleaned and patched, ready to carry gear.

A small lead token stamped with a compass rose. A humble talisman sold by the shopkeeper for cautious travelers.

Once per day, grants advantage on a single Survival or Perception check related to travel for one hour.
Potions1

A small glass flask with red liquid. The shop usually has at most one or two on hand.

Heal 7 HPCommon potion. Single use.
Miscellaneous2

A faded scroll tied with red thread. Use grants a single 1st-level casting of Cure Wounds.

Spell scroll; if the reader is not a spellcaster of the spell's class, reading may fail and the scroll is wasted.

A thin parchment that faintly glows when held up to light. Useful for checking suspicious items.

Spell scroll; single cast to detect magic in the area for up to 10 minutes.
ME

Merrin Cole

HumanCommonerLvl 2

Shop Atmosphere

The shopkeeper hums old tavern songs while weighing coins and will always offer customers a cup of weak tea. He insists on wrapping bolts of cloth in old maps whenever possible and will barter stories for a small discount if you can tell a convincing one.
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