The Gilded Grimoire

Est. 2025 Half-Elf Wizard

The Gilded Grimoire

The shop hums with a faint ambient melody when coins are exchanged. The proprietor insists customers inspect items under the shop's 'true-light' before purchase...

MA

Shopkeeper

Mariselle Vey, a Half-Elf Wizard (Lvl 12)

Keeper's Species

Half-Elf

4 Potions2 Weapons5 Armor10 MiscEst. 64.7k gp

Shop Inventory

(21)
Potions4

A small glass vial of red liquid that soothes wounds. Standard adventuring potion.

Heal 7 HPHeals when consumed

A slightly larger crystal phial containing a deeper red draught. Favored by mid-tier healers.

Heal 14 HPHeals when consumed

A gilded phial with runes. Rare and effective against serious injuries.

Heal 26 HPHeals when consumed

A heavy, jewel-stopped bottle reserved for dire emergencies.

Heal 45 HPHeals when consumed
Weapons2

A well-balanced blade whose runes flare to life with a single word. Comfortable in most hands.

Atk While drawn, sheds bright light in 10 ft and deals extra fire damage on hit

A finely forged +1 longsword; subtle runes along the blade lend confidence to the wielder.

Atk
Armor5

A polished steel shield etched with warding sigils that hum faintly when danger approaches.

AC +1

A soft, dark cloak whose hem is embroidered with a thin silver thread. Warm, protective, and fashionable.

AC +1Requires attunement

Simple leather bracers etched with defensive runes. They hum when danger is near.

AC +1Adds to AC while not wearing armor or while using nimble fighting styles

Boots that muffle footing and offer a comfortable, springy stride.

Advantage on Dexterity (Stealth) checks while worn

A cloak woven from moon-thread that shimmers faintly in dim light and helps deflect blows.

AC +1Grants +1 to AC while worn
Miscellaneous10

A padded leather sack with a seam of otherworldly weave. Useful for hauling treasure and oddments.

Holds up to 500 lb; extradimensional interior

A parchment sealed with a smear of crimson dust. Smoky glyphs indicate an explosive spell bound within.

Contains a single cast of the Fireball spell (3rd-level). Spellcasting ability check required if not a spellcaster.

A slender band of polished silver. Worn rights gust and whispers calm to the wearer.

Advantage on saving throws vs being charmed and frightened while attuned

A lantern that absorbs street-noise and footfalls when lit. Use for stealthy approaches.

Once per day can cast Silence in a 10 ft radius for up to 1 minute (no concentration).

Scribe's ink favored by scholars; it seems to remember the strokes used to write magic.

Once per long rest lets the user perfectly reproduce a spell formula into a scroll without requiring the usual material cost or check

A slender quill that leaves sparks across the page; beloved by mages who hate busywork.

Halves the time required to copy spells into a spellbook or scroll; not usable on ritual-only spells

A charm-carved coin said to be blessed by a minor trickster spirit.

Once per day can be flipped to grant advantage on one Deception or Persuasion check; coin whispers a hint after use

A length of well-braided hemp rope with a knot at one end. Good for climbing or bundling gear.

A pouch containing the usual spell components: bat guano substitute dust, pinch of sulfur, several glass phials, and common herbs.

A bundle of 10 torches. Good for dungeon light when magic is unavailable.

MA

Mariselle Vey

Half-ElfWizardLvl 12

Shop Atmosphere

The shop hums with a faint ambient melody when coins are exchanged. The proprietor insists customers inspect items under the shop's 'true-light' before purchase. Haggling is permitted only after the buyer answers a short riddle posed by a small enchanted book that sits on the counter.
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