The Salted Anchor Armory
Est. 2025 • Human Fighter
The Salted Anchor Armory
The shop smells of tar, salt, and boiled kelp. Maris keeps a glass case of strange coral oddments and a ledger that lists 'preferred captains' with small discou...
Shopkeeper
Maris Kettle, a Human Fighter (Lvl 5)
Keeper's Species
Human
Shop Inventory
(16)A common sailor's blade with a slightly weighted pommel for better balance. Useful for close-quarters on rolling decks.
A thin, elegant blade favored by ship officers and boarding parties. The finish helps against salt and spray.
Three-pronged spear often used by harpooners. Good for keeping foes at a slight distance aboard ship.
Compact crossbow with brass fittings resistant to salt spray. Good for pick-off shots from the rigging.
A trident forged from a dull blue metal that smells faintly of the sea. It hums softly when waves are near. Clearly enchanted but not openly magical in appearance.
A heavy net used for fish hauling and tripping opponents during boarding actions. Standard adventuring use applies.
A sturdy three-pronged grapnel with five dozen feet of treated rope. Essential for boarding or scaling rigging.
A heavy copper helm with glass viewport and hose fittings; provides limited time underwater breathing when paired with a bell or surface air source.
A kit containing tar, spare leather patches, wax, needles, and small shaping tools for on-deck repairs of sails and gear — also handy for armor/weapon quick fixes.
A lighter, finer rope good for climbing and hauling delicate loads. Tends to float when treated — popular with river pilots and lighter crews.
A sealed ceramic flask containing a sticky, flammable substance. Dangerous aboard ships but prized for anti-boarding defense.
Treated leather armor reinforced with brass studs; resists salt and dries quickly.
A shirt of interlocking mail hidden beneath a cloth cut to keep sailors nimble while offering protection.
Round wooden shield banded with iron. Common among harbor watch and boarding crews.
A stitched-glass vial of red liquid that heals wounds when consumed.
A bitter vial meant to counter common venoms and poisons encountered in ports and jungles.
Maris Kettle
Shop Atmosphere
“The shop smells of tar, salt, and boiled kelp. Maris keeps a glass case of strange coral oddments and a ledger that lists 'preferred captains' with small discounts. She insists on checking ship manifests for unusually large orders and will knock an extra silver off for anyone who can tell her a true tale of a sea monster (or prove they've had one bite them). The bell over the door is a real ship's bell that rings oddly deep — patrons say it sounds like a wave breaking.”
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