Alderroot Apothecary

Est. 2025 Half-elf Herbalist

Alderroot Apothecary

Every jar in the shop is labeled with both a common name and a botanical name, plus a tiny pressed flower. Tess offers a free cup of tea to anyone who will swap...

TE

Shopkeeper

Tess Alderroot, a Half-elf Herbalist (Lvl 6)

Keeper's Species

Half-elf

9 Misc5 PotionsEst. 438 gp

Shop Inventory

(14)
Miscellaneous9

A leather roll containing bandages, salves, and small tools. Ten sealed uses.

Stabilizes dying creatures without a check; restores hit points when used as an action. Commonly carried by healers.

A satchel of mortar and pestle, labeled jars, scissors, and reference notes for identifying plants and preparing extracts.

Grants proficiency checks for identifying plants and brewing simple herbal remedies when used properly.

A well-used set of alchemist's tools for tinctures, solvents, and basic chemical work.

Allows careful brewing of alchemical items and certain potions when paired with appropriate recipes and checks.

A discreet kit with glass droppers, matching syringes, and neutralizing chemicals.

Used to craft, identify, and safely handle poisons.

A small metal flask filled with refined lamp oil. Handy for camps and workbenches.

Burns as lamp oil in lanterns and similar devices.

A calming tea blend of chamomile, mint, and a touch of willowbark. Used by apothecaries for focused work.

Drinker gains advantage on Wisdom (Medicine) and Wisdom checks related to herbalism for 1 hour. Also grants advantage on one concentration check within that hour.

A small preserved sprig that hums faintly when rubbed. Useful for caravans and long journeys.

Preserves food and prevents spoilage for the stated duration.

A gritty poultice made from thornleaf and soot. It sears slightly on application then numbs and steadies.

Heal 5 HPWhen applied, grants 5 temporary hit points for 1 hour. Soothes stings and minor toxins; does not stack with other similar poultices.

A corked jar filled with powdered rue and crushed mint. Campers hang one by their tents when insects are a nuisance.

Creates an area where biting and stinging insects avoid entering for 8 hours. Does not affect magical swarms.
Potions5

A bitter, clarified vial prepared from several neutralizing herbs. Used to stave off many natural toxins.

Drinking grants advantage on saving throws against poison for 1 hour.

A small crystal phial containing a warm red liquid that soothes wounds.

Standard potion of healing.

A slightly larger vial whose viscous red fluid mends more serious wounds.

Greater potion of healing.

A smooth green salve scented faintly of pine and citrus. Tess insists this is made from a particular root found near the river.

When applied as an action, heals the listed dice. On a successful Medicine check, may grant advantage on the next saving throw vs poison for the recipient (single use).

A cloudy vial with a scent like lavender and crushed valerian. Tess sells it only to those who ask and sign a ledger.

On a failed save, target falls asleep for 1 minute. Awakens early if harmed or shaken awake.
TE

Tess Alderroot

Half-elfHerbalistLvl 6

Shop Atmosphere

Every jar in the shop is labeled with both a common name and a botanical name, plus a tiny pressed flower. Tess offers a free cup of tea to anyone who will swap a new herb sample and keeps a ledger of plants she needs. She hums quietly while she mixes and insists on weighing every sale on an old brass scale that tilts slightly to the left.
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