The Charred Caravan

Est. 2026 Tiefling Warlock

The Charred Caravan

The caravan smells faintly of ash and singed paper. The merchant keeps a ledger written partly in infernal script and partly in common; he insists on counting p...

RA

Shopkeeper

Ragath Varuul, a Tiefling Warlock (Lvl 9)

Keeper's Species

Tiefling

2 Potions13 Misc2 Weapons1 ArmorEst. 54.2k gp

Shop Inventory

(18)
Potions2

A small glass vial of reddish liquid that mends wounds.

Heal 7 HPConsumed as an action to regain hit points.

A richer, deeper-red potion favored by mercenaries who expect trouble.

Heal 14 HPConsumed as an action to regain hit points.
Miscellaneous13

A leathery sack whose mouth is rimmed with faint, cold blackness.

Stores bulky gear out of sight; take care when interacting with planar extradimensional items.

A simple band of dull metal that hums faintly when danger is near.

AC +1+1 to AC and saving throws.

Soft leather boots with soles that never quite scuff the ground.

Grants near-silent movement for the wearer.

A pair of heavy leather gauntlets whose seams glow like hot iron.

Sets Strength to 19 if the wearer's Strength is lower.

A brittle parchment sealed with a blistered bead of red wax.

If a non-spellcaster attempts to use the scroll they must succeed on an appropriate check or the scroll is wasted.

A necklace of blackened beads that pulse like coals when held.

Useful for area destruction. Handle with extreme care.

A small ring inset with a faintly glowing topaz that seems to hold whispering echoes of spells.

Can store spells of up to 5th level in total levels; spells can be cast by the attuned wearer.

A palm-sized coal kept in a copper wire cage. Warmth licks the holder's palm.

Grants resistance to fire for 1 hour and allows one ranged ember attack as a bonus action that deals fire damage. Ember emits a faint, visible ember-glow that makes the user shed dim light for 1 hour, which can impose disadvantage on Stealth checks that rely on darkness.

A dull copper coin stamped with a tiny horned skull on one face and a closed eye on the other.

Charm-like bargain: useful for high-risk haggling.

A tinderbox of blackened iron whose flint snaps with a chirp of sulfur.

Useful for lighting, simple traps, or creating a distraction. The embers burn hot but will not set large objects alight unless the DM rules otherwise.

A bridle wrought from hammered infernal iron with ash-worn reins.

Useful in Avernus and other fiery landscapes; attunes to the mount rather than a rider.

A brass compass whose needle burns like a wick and drifts toward places of infernal power.

May occasionally mislead the user if infernal forces interfere; the needle sometimes twitches when lied to.

A heavy iron signet with a blackened impression plate and a small reservoir for infernal ink.

A legal-magical tool favored by shrewd merchants; does not compel obedience but imposes a supernatural stigma on breaking written terms.
Weapons2

A blackened willow rod studded with a single brass star near its tip.

Expend charges to cast Magic Missile at increasing levels. If reduced to 0 charges there is a small chance of the wand fizzing.

A well-kept longsword that seems to drink the cold out of the air.

Atk +1 to attack and damage rolls made with this weapon.
Armor1

A travel-worn cloak scored with faint sigils that warm against a chill wind.

AC +1+1 to AC and saving throws.
RA

Ragath Varuul

TieflingWarlockLvl 9

Shop Atmosphere

The caravan smells faintly of ash and singed paper. The merchant keeps a ledger written partly in infernal script and partly in common; he insists on counting payment twice and accepting odd trade goods such as teeth, lockets, or the occasional scrap of soul-binding parchment. He always offers three prices: coin, barter, or favor. If refused, he will dramatically tap his fingers on a brass plate and offer a 'safer' but more expensive alternative.
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