Gideon's Odd Edge & Curious Blades

Est. 2025 Rock Gnome Artificer (Armorer-flavored tinkerer)

Gideon's Odd Edge & Curious Blades

Gideon talks to his tools as if they're old friends; whenever you enter the shop the polishing cloth on the counter will inexplicably be in a different place th...

GI

Shopkeeper

Gideon Tinkerhook, a Rock Gnome Artificer (Armorer-flavored tinkerer) (Lvl 3)

Keeper's Species

Rock Gnome

7 Weapons1 Armor1 Misc1 Misc3 MiscEst. 197 gp

Shop Inventory

(13)
Weapons7

A well-balanced, heavy oak club with a set of tiny brass studs hammered into the haft to improve grip.

The brass studs give a +1 circumstance bonus to checks to maintain grip in wet conditions (DM fiat).

A standard shortsword, its edge finely honed and the pommel fitted with a tiny gear-shaped charm.

Gear charm twitches once daily; it emits a faint tick audible only to the wielder for 1 minute (flavor only).

A compact crossbow with a notched brass sight and an adjustable stirrup that makes cocking marginally easier.

The sight adds a +1 circumstance bonus to first-attack checks at long range (DM adjudicated).

A one-handed axe with a haft wrapped in a stitched leather strip that hides a slender compartment.

Hidden compartment can hold a single coin or a tiny folded note.

A slender rapier with an inset watch-face in the guard. Not a true magic weapon, but carefully weighted.

Once per day the watch-face spins when you score a critical hit, producing a distracting tick that can impose a -1 penalty to an enemy's next attack (GM adjudicates).

A braided wool sling and a drawstring pouch full of carefully selected river stones.

Stones are polished to glide better; once per long rest the sling grants a +1 circumstance bonus to range attack checks.

Flat, star-shaped steel pieces blackened with soot; light and oddly balanced.

One in six is rimed with a nonsensical sigil; if it hits, it emits a puff of harmless black smoke that obscures a 1-ft radius (flavor).
Armor1

A small round buckler with an offset handle and an etched pattern of interlocking gears.

AC +1Grants +1 to AC when wielded with a one-handed weapon.
Miscellaneous1

A dagger whose spine folds out into a tiny set of pliers and a delicate file—perfect for field repairs.

The tools give advantage on minor tinkering/repair checks once per short rest (DM adjudicates).
Miscellaneous1

A balmy salve used to soothe muscle soreness and clean minor cuts—popular among smiths and adventurers.

Heal 1 HPHeals 1 HP when applied to a small wound; also grants advantage on one Strength (Athletics) check to lift or force open something that same day (practical, minor benefit).
Miscellaneous3

A palm-sized brass charm shaped like a bellows. When placed near a forge or small fire, it increases airflow slightly.

When set near a normal forge, it shortens mundane smithing time by 5% (flavor and potential downtime benefit if DM allows).

A small silver spoon with a painted smile on the bowl. Supposedly rattles when a mimic is nearby.

Occasionally vibrates or rattles at random intervals; if the DM desires, it might rattle when a disguised mimic is within 10 ft (not reliable).

A whetstone, oil bottle (small), and cloth in a leather roll. Essential for maintaining blades.

Using the kit restores a weapon's condition; if the DM tracks weapon wear, reduces penalty. Otherwise purely flavor.
GI

Gideon Tinkerhook

Rock GnomeArtificer (Armorer-flavored tinkerer)Lvl 3

Shop Atmosphere

Gideon talks to his tools as if they're old friends; whenever you enter the shop the polishing cloth on the counter will inexplicably be in a different place than you left it. He keeps a jar of 'clockwork shavings' that jingles melodies when shaken and insists they improve morale. Prices sometimes adjust downward if you hum along to his workshop tune while bargaining.
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