Silverspun Sundries

Est. 2025 Human Rogue (retired adventurer, now merchant)

Silverspun Sundries

The shopkeeper hums an old sea shanty while weighing coins on a brass scale. He insists on stamping every purchase with a tiny silver twine emblem as 'Silverspu...

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Shopkeeper

Bram Silverspun, a Human Rogue (retired adventurer, now merchant) (Lvl 3)

Keeper's Species

Human

5 Weapons3 Armor12 Misc1 PotionsEst. 710 gp

Shop Inventory

(21)
Weapons5

A simple steel dagger. Reliable for throwing or close work, useful as a tool as well as a weapon.

A balanced blade suitable for skirmishers and scouts.

Light crossbow, heavy enough to punch through leather at range.

A common bow for hunters and traveling guards.

A carefully balanced dagger with a minor enchantment. Good for a competent adventurer who needs a reliable edge.

Atk Grants +1 to attack rolls and damage rolls made with this dagger.
Armor3

Sturdy leather armor, patched and oiled. Favored by scouts and traveling hands.

AC +11

Studded leather, reinforced with small metal studs sewn into the hide.

AC +12

A common round shield; adds +2 to AC when used.

AC +2
Miscellaneous12

A leather pouch with bandages, salves, splints and basic remedies; used to treat wounds in the field.

As an action expend one use to stabilize a creature at 0 hit points without a Medicine check.

A small box with flint, steel and tinder; used to start fires reliably.

A wooden torch dipped in pitch. Useful for exploring dark alleys or caves.

A day's worth of travel rations; kept dry and sealed.

A length of tough hemp rope for climbing or binding.

A 50 ft coil of silk rope. Easier to carry and quieter when used for climbing.

A simple bedroll for overnight stops, good for keeping off damp ground.

A leather waterskin with a cork stopper; keeps water and similar liquids sealed.

A pouch of tools used to pick locks and disarm small traps.

A pair of alchemical sticks that produce dense smoke when snapped. Useful for escape or cover.

When uncorked and crushed, the contents emit thick smoke that fills a 10-foot radius sphere of heavily obscured area for 1 minute. Single use; sold in paired bundles (2 sticks).

A cheap glowing vial used as a safe light source in sensitive situations.

When opened, sheds dim light in a 10-foot radius and faint light for an additional 10 feet for one hour. Nonmagical, recharges by replacing the oil and dust (vendor can refill).

A coin stamped with a tiny star; a local trinket said to bring quiet luck. Charming but not truly magical.

Once per long rest, grants the bearer advantage on one Stealth check as they tuck the coin into a shoe or sleeve and move with practiced subtlety.
Potions1

A glass vial filled with a shimmering red potion used to restore a wounded companion.

When consumed, restores hit points.
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Bram Silverspun

HumanRogue (retired adventurer, now merchant)Lvl 3

Shop Atmosphere

The shopkeeper hums an old sea shanty while weighing coins on a brass scale. He insists on stamping every purchase with a tiny silver twine emblem as 'Silverspun approval' and keeps a jar of mismatched buttons behind the counter that customers occasionally trade for small discounts.
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