Thistle & Root General

Est. 2025 Half-elf Druid

Thistle & Root General

Thistle & Root General sits beneath the low boughs of a village elm, a lean, thatch-roofed shop whose windows are always rimmed with trailing ivies. Wind chimes...

MI

Shopkeeper

Mirella Thistlebranch, a Half-elf Druid (Lvl 3)

Keeper's Species

Half-elf

18 Misc3 Potions2 Weapons2 ArmorEst. 357 gp

Shop Inventory

(25)
Miscellaneous18

A simple wooden torch wrapped in cloth soaked in oil. Standard light source for travel.

If used to hit in melee deals 1 fire damage

A small kit with flint and tinder for starting fires quickly.

Used to light torches, lamps, and fires

A plain bedroll. Comfortable enough for a night outdoors.

A sturdy backpack with compartments for adventuring gear.

A coil of hempen rope useful for climbing and tying off loads.

A leather waterskin, handy for carrying fresh water on the trail.

A day's worth of preserved food for travel.

A kit containing bandages, salves, and splints. Essential for keeping people alive until proper healing.

As an action, expend 1 use to stabilize a creature at 0 HP without a Wisdom (Medicine) check

Pouches, mortar and pestle, clippers and jars used by herbalists and apothecaries.

Required for creating basic potions and antitoxins

A quiver of standard iron-tipped arrows suitable for a shortbow or longbow.

A useful kit assembled for dungeon delving and wilderness exploration.

A case of vials, burners, and labeled reagents used to make basic alchemical concoctions.

Enables crafting of alchemical items like acid or antitoxin with proper materials

A ready-to-go pack for wilderness travel, assembled with careful attention to light, compact gear.

A tiny whistle carved from acorn wood that summons or distracts small woodland creatures when blown.

Can mimic a basic bird or squirrel call; attracts small animals (roleplay utility)

A curated mix of quick-sprouting seeds for emergency foraging or to coax life into a tired campsite.

When buried and watered, some seeds sprout edible herbs within 24 hours; grants advantage on a single foraging check when used before a short rest

A cloak of woven leaves and bark that blends with hedgerows and forest shadows.

Once per short rest, grants advantage on a Dexterity (Stealth) check made while in natural terrain

A hardened seed wrapped in ivy; druids sometimes trade these for favors. Useful for quick cover or a barricade.

Once planted and crushed into soil (action), sprouts a 5-foot-high tangle that provides half cover for 1 minute; single use

Soft moss patches that stick to boots and quiet steps on leaf and loam.

When attached to footwear, grants bonus to Dexterity (Stealth) checks in natural terrain for 7 days
Potions3

A glass vial filled with a rosy, restorative elixir gathered from meadow herbs and warmed with a touch of wild magic.

Heal 7 HPWhen consumed, restores hit points

A clear vial of bitter, green liquid that protects the imbiber from poisons.

Grants advantage on saving throws against poison for 1 hour

A green paste made from poultices and moss; soothes wounds and speeds surface healing for minor injuries.

Heal 3 HPApply as an action to restore hit points (average 3); non-magical herbal remedy
Weapons2

A short, razor-edged blade favored by scouts and travelers for its lightness and balance.

A simple hunting bow made from yew and sinew. Reliable for hunting or skirmish work.

Armor2

A supple leather cuirass dyed in muted greens and browns, popular with rangers.

AC +11

Leather reinforced with metal studs — good protection without bulk, favored by scouts.

AC +12
MI

Mirella Thistlebranch

Half-elfDruidLvl 3

Shop Atmosphere

Thistle & Root General sits beneath the low boughs of a village elm, a lean, thatch-roofed shop whose windows are always rimmed with trailing ivies. Wind chimes of carved seedpods tinkle outside. Shelves smell of dried herbs, pine pitch, and pressed flowers. The owner layers bundles of labelled botanicals on every counter and tapes notes to jars in tidy, looping script. Animals—an old barn owl and a patient toad—doze by the door on wicker mats. Mirella greets visitors with a soft, moss-sweet laugh, insists you try a sample of tea, and will haggle gently with first-time adventurers. She keeps a small noticeboard of local foraging tips and a carved wooden ledger of trade favors; she prefers barter of useful items or simple services from local rangers but is happy to take coin when needed.
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