Ironbark Armory

Est. 2025 Firbolg Artificer (Armorer)

Ironbark Armory

The armory is carved into a living root of an ancient tree that feeds Thornhollow's heartbeat. Soft green light filters through cracks; small hammers and tongs ...

BR

Shopkeeper

Bram Ironbark, a Firbolg Artificer (Armorer) (Lvl 7)

Keeper's Species

Firbolg

10 Weapons5 Misc10 Armor1 Misc1 Misc2 MiscEst. 10.7k gp

Shop Inventory

(29)
Weapons10

A well-balanced steel longsword. Versatile, reliable battlefield blade.

Light, finesse blade favored by scouts and rogues.

Finesse

Two-handed blade forged to bite through armor and bone.

Heavy, two-handed

Versatile hammer built to stun and dent armor; the Ironbark standard.

One-handed axe with a broad, keen edge.

A light bow with a fast draw; excels at ambushes.

Range 80/320

Powerful long-range bow. Favored by Thornhollow rangers.

Range 150/600, heavy

A single-shot ranged weapon with easy reloading using a hand crank.

Range 80/320, loading

A longblade inlaid with thorn-pattern engraving. The blade bites a little deeper.

Atk Magical +1 to attack and damage. Once per turn on a hit, deals an extra piercing damage as barbs (not an extra attack).

A heavy axe carved from iron-forged steel and rootwood; the edge keeps its bite.

Atk Magical +1 to attack and damage. While used in natural terrain (forests, groves), grants +1 to attack rolls vs. beasts and plant creatures.
Miscellaneous5

A bundle of twenty standard iron-tipped arrows.

Twenty crossbow bolts, balanced and hardened.

A stone for sharpening blades and keeping edges true.

Using it grants advantage on a saving throw to avoid weapon breakage once while maintaining the weapon.

A sturdy hammer built for forging and occasional bruising.

A heavy-duty bellows to stoke the living-root forge.

Armor10

Flexible, light hide armor that allows freedom of movement.

AC +11

Leather reinforced with metal studs for added protection.

AC +12

A flexible shirt of interlocking rings; a blend of protection and mobility.

AC +13

Overlapping metal scales offer solid protection at a weight cost.

AC +14

Full interlocked rings for heavy protection. Common among city guards.

AC +16

Plate scales over padded armor. Excellent protection with moderate mobility loss.

AC +15

Standard heater shield reinforced with iron bands.

AC +2

Small round shield fitted to the forearm; useful for skirmishers.

AC +1Can be used with a weapon in the off-hand without heavy encumbrance.

Chain shirt tempered with root-iron and infused with protective sap.

AC +14Magical +1 to AC (functions as +1 armor). Once per long rest the wearer can cast barkskin on themselves.

Sections of breastplate reinforced with adamantine — nearly unbreakable sections protect vital areas.

AC +14Critical hits against the wearer are converted to normal hits (adamantine property).
Miscellaneous1

Specially heat-treated arrows with small barbs that cause additional irritation.

On a hit, target takes 1 slashing bleed at the start of its next turn (no stacking).
Miscellaneous1

A shield whose rim is braided with living root; hums faintly in moonlight.

AC +3Grants +1 AC bonus (total +3 to AC when used). Once per long rest the wielder can cast barkskin on themselves (concentration up to 1 hour).
Miscellaneous2

Commission a simple, serviceable weapon (knife, club, spear) with ironbark inlay. Time: 2–3 days.

Can request minor embellishments (names, simple runes) for +10 gp.

On-site repairs, tempering, and re-riveting by an experienced armorer.

Complex magical repairs require components and time; see Bram for estimates.
BR

Bram Ironbark

FirbolgArtificer (Armorer)Lvl 7

Shop Atmosphere

The armory is carved into a living root of an ancient tree that feeds Thornhollow's heartbeat. Soft green light filters through cracks; small hammers and tongs keep a slow, steady rhythm that matches the town's pulse. Bram hums old forging chants and sprinkles sap-and-ash on finished pieces — customers often leave with a faint scent of moss. He refuses to work with stolen goods and marks commissions with a tiny carved leaf that only he can remove.
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