Ironbark Armory
Est. 2025 • Firbolg Artificer (Armorer)
Ironbark Armory
The armory is carved into a living root of an ancient tree that feeds Thornhollow's heartbeat. Soft green light filters through cracks; small hammers and tongs ...
Shopkeeper
Bram Ironbark, a Firbolg Artificer (Armorer) (Lvl 7)
Keeper's Species
Firbolg
Shop Inventory
(29)A well-balanced steel longsword. Versatile, reliable battlefield blade.
Light, finesse blade favored by scouts and rogues.
Two-handed blade forged to bite through armor and bone.
Versatile hammer built to stun and dent armor; the Ironbark standard.
One-handed axe with a broad, keen edge.
A light bow with a fast draw; excels at ambushes.
Powerful long-range bow. Favored by Thornhollow rangers.
A single-shot ranged weapon with easy reloading using a hand crank.
A longblade inlaid with thorn-pattern engraving. The blade bites a little deeper.
A heavy axe carved from iron-forged steel and rootwood; the edge keeps its bite.
A bundle of twenty standard iron-tipped arrows.
Twenty crossbow bolts, balanced and hardened.
A stone for sharpening blades and keeping edges true.
A sturdy hammer built for forging and occasional bruising.
A heavy-duty bellows to stoke the living-root forge.
Flexible, light hide armor that allows freedom of movement.
Leather reinforced with metal studs for added protection.
A flexible shirt of interlocking rings; a blend of protection and mobility.
Overlapping metal scales offer solid protection at a weight cost.
Full interlocked rings for heavy protection. Common among city guards.
Plate scales over padded armor. Excellent protection with moderate mobility loss.
Standard heater shield reinforced with iron bands.
Small round shield fitted to the forearm; useful for skirmishers.
Chain shirt tempered with root-iron and infused with protective sap.
Sections of breastplate reinforced with adamantine — nearly unbreakable sections protect vital areas.
Specially heat-treated arrows with small barbs that cause additional irritation.
A shield whose rim is braided with living root; hums faintly in moonlight.
Commission a simple, serviceable weapon (knife, club, spear) with ironbark inlay. Time: 2–3 days.
On-site repairs, tempering, and re-riveting by an experienced armorer.
Bram Ironbark
Shop Atmosphere
“The armory is carved into a living root of an ancient tree that feeds Thornhollow's heartbeat. Soft green light filters through cracks; small hammers and tongs keep a slow, steady rhythm that matches the town's pulse. Bram hums old forging chants and sprinkles sap-and-ash on finished pieces — customers often leave with a faint scent of moss. He refuses to work with stolen goods and marks commissions with a tiny carved leaf that only he can remove.”
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