The Gilded Quill & Arcana

Est. 2025 Half-Elf Wizard

The Gilded Quill & Arcana

Shelves are cataloged with tiny quill tags and a bell rings when a new customer enters. The shopkeeper insists on trading at least one story or rumor for a smal...

EL

Shopkeeper

Elenora Voss, a Half-Elf Wizard (Lvl 6)

Keeper's Species

Half-Elf

3 Potions1 Misc12 Misc1 Armor1 WeaponsEst. 3.6k gp

Shop Inventory

(18)
Potions3

A small corked vial of red, shimmering liquid. Common healing potion, useful in a pinch.

Restores hit points when consumed.

A stronger red elixir in a slightly larger phial. Reliable emergency healing for tougher wounds.

Restores hit points when consumed.

A small ampoule of opalescent liquid that calms the mind and steadies the nerves.

Grants advantage on one Wisdom saving throw if used within one hour of drinking. Useful against charm or fear effects.
Miscellaneous1

A knotted hawthorn wand with a small blue crystal at its tip, warm to the touch.

Can expend charges to cast Magic Missile (1 charge = 1st level; expend additional charges to upcast).
Miscellaneous12

A seemingly ordinary leather sack whose interior is inexplicably cavernous.

Extradimensional storage. Do not place inside other extradimensional items (catastrophic interaction).

A jaunty, feather-trimmed hat that seems to shift its shade depending on the light.

While wearing, you can cast disguise self at will. The effect ends if the hat is removed.

Thin-leather boots with leaves stitched into the seams; your footfalls feel inexplicably muffled while wearing them.

While worn, steps make no sound and you have advantage on Dexterity (Stealth) checks that rely on moving silently.

A parchment scroll sealed with blue wax; the script glows faintly when held by a spellcaster.

When read, casts Cure Wounds at 1st level using the scroll's casting bonus/DC.

A narrow scroll of vellum with tiny sigils along its edge; perfect for a frontline ally who needs to avoid hits.

When read, casts Blur (2nd-level) from the scroll.

A clear crystal about the size of a robin's egg, set in a braided silver mount.

Serves as a spellcasting focus for arcane casters.

A stitched leather pouch with many small compartments and small glass vials.

Holds the mundane components needed to cast spells that do not list a specific gp cost.

A small vial of ink that glows faintly beneath the cork. Favored by scribes and guild wizards for quick notes.

Enchanted ink that lets a scribe reproduce a single cantrip on a blank scroll without time or materials; the ink is used up in the process.

A palm-sized polished stone with a faint inner glow, set in a copper wire cradle.

Once per short rest, grants bonus to a single spell attack roll or to the attack roll of a spell-like effect (apply to one spell cast).

A brass lantern etched with tiny eyes; the glass glows with a cold white light when lit.

When activated, reveals invisibility and grants a faint radiant light for the duration.

A small wooden stick dipped in a bitter-smelling compound. Produces a quick cloud of smoke when struck.

When activated, creates heavy obscurement in a 10-foot radius centered on the stick; useful as a disposable concealment tool.

A pair of supple dark gloves with seams that hum slightly when worn; the fingertips are lined with a faintly adhesive silk.

Once per short rest, when attempting a non-violent Sleight of Hand pickpocket or palming attempt, the wearer gains advantage on the check.
Armor1

A soft, deep-green cloak embroidered with a faint pattern of stars; the weave seems to shimmer when glanced at.

AC +1Worn cloak grants +1 to AC and +1 to saving throws while attuned and worn.
Weapons1

A well-balanced longsword with a faintly runed fuller and a polished steel blade.

Atk +1 to attack and damage rolls.
EL

Elenora Voss

Half-ElfWizardLvl 6

Shop Atmosphere

Shelves are cataloged with tiny quill tags and a bell rings when a new customer enters. The shopkeeper insists on trading at least one story or rumor for a small discount and keeps a caged, very well-behaved moth that the owner calls "Lightkeeper." No loud metal is allowed inside; patrons must leave heavy arms in a rack by the door.
Visual sheet

Turn The Gilded Quill & Arcana into a sheet

A high-res, share-ready sheet you can post or print.