The Brinebound Anvil

Est. 2025 Human Cleric (Forge Domain)

The Brinebound Anvil

The forge constantly emits a low, rhythmic drip and a whispering hiss from a sealed cistern beneath the floor. The shop's bell is a hollow shell that, when rung...

ED

Shopkeeper

Edrin Vosh, a Human Cleric (Forge Domain) (Lvl 7)

Keeper's Species

Human

6 Weapons8 Misc5 Armor2 PotionsEst. 3.4k gp

Shop Inventory

(21)
Weapons6

A well-made steel longsword, edge freshly honed and tempered by an experienced smith. Reliable and balanced for melee combat.

A sharp dagger forged for both utility and combat. Good for throwing or close work.

A dependable light crossbow with a carved stock etched in faint wave motifs.

A longsword tempered with a faintly iridescent oil that seems to swallow light at odd angles. Runs cool even after heavy use.

Atk Grants +1 to attack and damage rolls.

A heavy harpoon favored by aboleth-hunters. Good for grappling creatures in water and piercing thick hides.

A trident hammered from a seam of pale metal found in a sunken cavern. The prongs tremble when an aberration's presence is near.

Atk Once per short rest on a hit against an aberration, deals an extra psychic damage.
Miscellaneous8

Quiver of twenty standard arrows, favored by hunters and warders of the coast alike.

A small tin of enchanted bolts. Each piece is etched with a tiny star-shaped rune.

Arrows/bolts deal normal damage plus the bonus.

Bandages, salves, and splints packed into a leather roll. Cheap and frequently recommended by travelling captains.

A vial of distilled herbs and neutralizing compounds. Commonly carried aboard ships and used against venom and noxious gases.

A blacksmith's basic repair kit. Small patches of beaten plate and spare rivets, perfect for field repairs after scrapes with aberrations.

A small vial of pale, grainy salt that smells faintly of old iron and storm-spray. Traders say it 'hates' the mucous of deep things.

Used in rituals and warding; sprinkling on a surface reduces the lingering corrosive slime of aberrations, aiding cleaning and preservation.

A varnished brass frame holds lenses of sea-glass. Wearing them clears the blur of brine and the murk of hypnotic light.

Grants advantage on Perception checks underwater and once per long rest can grant advantage on a saving throw against a charm or domination effect.

A compact salve in a lead box. It smells of iron and sea-lichen and warms slightly when exposed to the moonlight.

When applied to armor or weaponry, removes the 'slimed' condition imposed by an aboleth's mucous cloud for up to 1 hour.
Armor5

A suit of interlocking steel rings. Bulky but excellent protection against slashing and crushing blows.

AC +16

Padded leather lined with riveted studs. Good mobility with respectable protection for mid-level skirmishers.

AC +12

A hardened shield. Cheap, sturdy, and useful in a tight fight.

AC +2

A round shield inlaid with a ring of fossilized shell. It hums faintly when near deep water.

AC +1Provides bonus to AC while held.

A breastplate hammered thin and sealed with resin to shed brine. Runes of the forge are faintly embossed along the collar.

AC +14Grants the wearer the ability to hold breath for an additional 15 minutes and advantage on Strength (Athletics) checks made to swim. Non-attunement.
Potions2

A glass phial of red liquid, warm to the touch. A battlefield staple for emergency healing.

Heal 7 HPHeals hit points when consumed.

A stronger healing draught. More expensive, but restores more vigor to a wounded companion.

Heal 14 HPHeals hit points when consumed.
ED

Edrin Vosh

HumanCleric (Forge Domain)Lvl 7

Shop Atmosphere

The forge constantly emits a low, rhythmic drip and a whispering hiss from a sealed cistern beneath the floor. The shop's bell is a hollow shell that, when rung, makes the air taste faintly of salt for a minute. The proprietor polishes metal with a cloth soaked in brine and speaks of currents and memories as if they were neighbours.
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