The Gilded Harp

Est. 2025 Human Bard

The Gilded Harp

Madame Isolde insists on a glass of house wine when negotiating prices and keeps a small trained spider named 'Ink' that fetches notes. She will barter rumors o...

MA

Shopkeeper

Madame Isolde Varr, a Human Bard (Lvl 6)

Keeper's Species

Human

5 Misc4 Misc1 Potions2 Misc1 Misc1 Misc1 Misc1 MiscEst. 859 gp

Shop Inventory

(16)
Miscellaneous5

A clean, well-kept mattress in the inn's large common dormitory. Includes simple supper and access to common facilities.

May overhear gossip; sleeping here gives a +1 circumstance bonus to perception to overhear nearby conversation while waking

A lavish private room with good bedding, a private bath (hot water), small writing desk, and discreet service.

Rooms occasionally include a small locked drawer with complimentary coin for tips; hostess can be persuaded to share local rumors for 2 gp

A small iron-bound lockbox kept in the inn's safe room. The innkeeper keeps the master key.

Items stored are insured up to 25 gp against common theft; larger claims involve investigation fee

A private hot bath with aromatic salts followed by a half-hour rubdown. Very popular with merchants and diplomats.

Heal 1 HPRemoves one level of exhaustion from light travel, or grants +1 to Constitution saves for the remainder of the day

A discreet, competent guide who knows the city's nightlife and can escort visitors through unpleasant wards.

Guide provides advantage on checks to avoid local petty crime and knowledge checks about nightlife locations
Miscellaneous4

A high-quality meal: game, spiced vegetables, dessert, and a cordial. Prepared by an accomplished chef.

Heal 2 HPEating here restores 2 HP (light restorative) and grants advantage on one Charisma (Persuasion) check with other diners that evening

A rich, malty ale brewed for the inn. Stronger than tavern ale, but not intoxicating for most.

May lower inhibition; at GM discretion grants a +1 temporary bonus to Performance for incoming songs

A bottle of red from a city vintner. Smooth, complex — favored by dignitaries.

Drinking with an NPC may improve social disposition; grants +2 temporary bonus to one Charisma check within 1 hour with GM agreement

A pharmacist-prepared vial that counters common venoms.

Gives advantage on saving throws against poison for 1 hour
Potions1

A commonly sold restorative potion that mends wounds.

Heal 2 HPStandard Potion of Healing (restores HP when consumed)
Miscellaneous2

A compact kit favored by professionals who value discretion and polish.

A hand-drawn, recently updated map showing alleys, noble houses, guard posts, and certain private passages known to the inn.

On a successful Wisdom (Survival) or Intelligence (Investigation) check, the map reveals a safe shortcut or the location of a guild safehouse
Miscellaneous1

Madame Isolde or a trusted stable of informants will deliver a vetted rumor specific to a district or topic.

Rumors are 80% accurate, somewhat embellished; can include directions, names, or hints for hooks
Miscellaneous1

A small silver locket that hides a tiny ward. Often sold as a keepsake that holds a spoken phrase.

Once per day can cast the prestidigitation minor effect (as the spell) or record a 6-second voice message that replays when opened
Miscellaneous1

A finely tailored cloak that slightly resists the elements and smooths the wearer's bearing in polite society.

AC +1Provides +1 to saving throws against cold and mild discomfort; grants +1 to Stealth checks in urban shadows
Miscellaneous1

A charm-sealed invitation issued by the inn to attend a private salon — music, influencers, and merchants in attendance.

Attendees can make one discreet contact; being seen grants social opportunity
MA

Madame Isolde Varr

HumanBardLvl 6

Shop Atmosphere

Madame Isolde insists on a glass of house wine when negotiating prices and keeps a small trained spider named 'Ink' that fetches notes. She will barter rumors or introductions in place of half the price for any room or service if party performs a minor favor (a run-of-the-mill errand) first. The inn plays soft harp music at dusk; merchants seated near the hearth receive complimentary amuse-bouches.
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