Zharra's Hoard & Sundries

Est. 2025 Half-Dragon (Gold lineage) Artificer (Armorer) / Dragon Scholar

Zharra's Hoard & Sundries

Zharra plays with a brass dragon automaton that follows customers about the shop, occasionally sneezing a puff of harmless smoke. She speaks draconic when think...

ZH

Shopkeeper

Zharra Vrymx, a Half-Dragon (Gold lineage) Artificer (Armorer) / Dragon Scholar (Lvl 21)

Keeper's Species

Half-Dragon (Gold lineage)

14 Misc3 Armor3 Potions2 WeaponsEst. 39.1k gp

Shop Inventory

(22)
Miscellaneous14

A pack sewn from the scaly hide of a young drake. Reinforced seams and a faint warm hum; resists wear and the elements.

Grants advantage on saving throws against environmental cold or heat once per long rest. Water- and fire-resistant surface (non-magical).

A palm-sized polished ocular gem, warm to the touch and banded in thin gold filigree.

When used as a spellcasting focus, once per long rest it empowers a single spell to ignore half cover and grants +2 to one spell attack roll or spell save DC. Also grants truesight 30 ft for 1 minute once per long rest.

A parchment inscribed with draconic runes that reinforces wards and barriers.

Cast spell effect of 'Protection from Energy' (choose type) or 'Warding Bond' (DM's choice based on application) — single use, consumes the scroll.

A layered map showing common dragon flight lanes, lairs, and thermals for the region — updated quarterly.

When consulted, grants advantage on Survival or Nature checks related to tracking or predicting dragon movements for 24 hours.

A brass tinderbox with a shard of emberstone from a drake's lair. Produces a long-lasting flame.

Produces a flame that lasts 6 hours without fuel and can ignite dragon-scale treated materials. Once per day emits a harmless 10-ft light burst that reveals invisible creatures for 1 round.

A fist-sized gem that flickers with elemental colors. Useful for enchantments.

When used in crafting or as a focus, reduces the cost/time of elemental item creation by 25%. Once per long rest can be crushed to grant one creature resistance to an elemental type for 1 hour.

A carved bone pipe that, when smoked with certain herbs, grants lucid dreams and draconic visions.

When used before sleep, grants the user a single prophetic dream linked to a dragon-related question (interpretation required). May impose a small charm effect on weak-willed listeners.

A starter kit: rope (50 ft), iron spikes (10), flint & steel, small mirror, 2 days rations, and a dragon-stitched hood.

No magical effects. The hood grants minor insulation against heat/cold (non-mechanical roleplay benefit).

Highly nutritious preserved meals flavored with herbs known to be pleasing to dragons.

Reduces chance of food-based disease/infection by half when consumed during long journeys.

A scroll allowing non-draconic speakers to converse with dragons or read draconic inscriptions for a limited time.

Grants 'Tongues' effect specifically restricted to dragons and draconic writings for 8 hours (single use).

A sliver from the hide of an ancient dragon, humming with latent magic and divinity.

Used as a major material component for legendary draconic items. While carried, grants a bonus to one skill chosen at dawn (user-defined) and advantage on history checks involving dragons once per day.

A dark ring made from a charred scale that seems to absorb light at certain angles.

AC +1Grants +1 to AC (worn) and once per long rest allows the wearer to become invisible for up to 1 minute or until they attack. If used while concentrating, concentration is not broken when you take damage equal to 10 or less.

A small kit: a quill, bottle of ink (black with tiny metallic flakes), and two sheets of parchment adorned with a faint scale watermark.

Ink is slightly acid-resistant and will not run in extreme heat. Useful for scribing draconic scripts.

Tools and adhesives infused with powdered scale for field repairs to armor and draconic gear.

Repairs non-magical armor to full in 1 hour; can stabilize up to 10 gp worth of magical armor temporarily (DM adjudicates).
Armor3

A shimmering cloak made of overlapping scaled patches from various draconic species. Tailored to flow like a wing.

AC +2Gain +2 to AC if worn over light or no armor. Once per short rest, you can exhale a 15-ft cone of elemental breath matching one dominant scale type ( damage, Dex save for half).

Heavy gauntlets forged with dragon-scale inlays. They feel unnaturally light for their bulk.

Atk AC +1Your unarmed strikes count as magical for overcoming resistances. Once per long rest, on a successful hit you may deal an extra elemental damage (type: user chooses when attuning).

A heavy steel shield embossed with a stylized dragon crest. Balanced and protective.

AC +2Provides a bonus to saves against being frightened. Once per short rest you can clap the sigil to radiate a 10-ft aura that grants allies within +1 AC for 1 minute.
Potions3

A sealed glass phial of diluted dragonblood used for experiments and potent restoratives.

Heal 60 HPHeals 60 HP when consumed. After drinking, you gain resistance to one damage type (fire/acid/cold/lightning/poison) chosen at time of consumption for 1 hour.

A syringe-like phial containing a shimmering serum effective against many dragon venoms and toxins.

Neutralizes magical and natural venom effects as Remove Poison (Con save ) and grants advantage on saves vs poison for 24 hours.

A small crystalline vial that, when thrown or consumed, emits a short gout of elemental breath.

When thrown (5-ft splash), emits a 10-ft cone dealing elemental damage (user chooses type on attunement/use). Creatures in area get Dex save for half. If consumed, grants you a breath weapon once within the next minute (same effect).
Weapons2

A nimble shortsword with a blade carved from white dragonbone. Light and balanced for precise strikes.

Atk Counts as magical. On a critical hit, target must succeed on Con save or take persistent elemental damage (type determined by the bone's origin).

Arrows tipped and fletched with slivers of dragon scale for durability and slight elemental flair.

Each arrow deals an extra elemental damage matching the scale's origin. Arrows replenish daily (scale shards reform) if placed on a dragon-tinged surface overnight.
ZH

Zharra Vrymx

Half-Dragon (Gold lineage)Artificer (Armorer) / Dragon ScholarLvl 21

Shop Atmosphere

Zharra plays with a brass dragon automaton that follows customers about the shop, occasionally sneezing a puff of harmless smoke. She speaks draconic when thinking aloud and will haggle in riddles; she demands that rare or particularly draconic goods be accompanied by a story of how they were obtained before she sells them. The shop smells faintly of incense and old parchment, and coins placed on the counter are sorted into piles by the automaton before she accepts payment.
Visual sheet

Turn Zharra's Hoard & Sundries into a sheet

A high-res, share-ready sheet you can post or print.