Hearth & Hitch General Store

Est. 2026 Halfling Rogue

Hearth & Hitch General Store

The shop smells faintly of cinnamon and leather. The owner runs a ledger with tiny charms that hum when a good deal is struck. Customers often find a warm cup o...

MI

Shopkeeper

Mirna Thistlebrook, a Halfling Rogue (Lvl 6)

Keeper's Species

Halfling

19 Misc3 Potions2 Armor1 WeaponsEst. 14.6k gp

Shop Inventory

(25)
Miscellaneous19

A sturdy leather backpack. Good for carrying adventuring gear and supplies.

A rolled bedding kit for a single person.

A coil of sturdy hempen rope.

One day's worth of preserved travel rations (dried meats, hardtack, dried fruit).

A waterproof waterskin for carrying several liters of water.

A simple wooden torch, wrapped with oil-soaked cloth.

Brass hooded lantern, protects the flame and gives steady light.

A flask of lamp oil used for lanterns and torches.

Iron grappling hook for climbing or securing lines.

A kit with tools and gear to aid climbing and mountaineering.

A parchment scroll inscribed with a first-level healing spell.

A cloth-lined sack that opens into an extra-dimensional space.

A sealed glass flask filled with a sticky, flammable compound.

On impact ignites; deals ongoing fire damage per DM adjudication.

A syringe of refined antitoxin; useful after bites or toxin exposure.

Gives advantage on saving throws against poison for 1 hour after dosing for some varieties.

A quality set of lockpicking and delicate tools, maintained by the shopkeeper.

A telescopic brass spyglass; magnifies distant scenes considerably.

A bundled set of essential adventuring equipment; intended for single-person use.

A finely bound merchant's ledger with a faint runic watermark. Proprietor's specialty item.

Once per day grants advantage on one Charisma (Persuasion) check made to haggle over price when held by the proprietor or used as part of a sale.

A polished ring bearing a faintly glimmering band; valuable and sought after.

Grants +1 to AC and saving throws while worn.
Potions3

A small vial of ruby liquid that mends wounds when drunk.

Heal 7 HP

A larger, more potent healing draught; rare but stockable.

Heal 14 HP

A steaming bottle of magically kept tea; small restorative comforts for weary travelers.

Heal 2 HPOnce per long rest, drinking the tea grants you additional temporary hit points and a momentary calm (advantage on one Wisdom saving throw within 10 minutes).
Armor2

A traveler's cloak that seems to hug the wearer protectively.

AC +1Grants bonus to AC and to saving throws while worn.

Leather armor reinforced with metal studs; light and flexible.

AC +12
Weapons1

A well-balanced longsword with a faint magical sheen.

Atk This is a +1 longsword: attack and damage rolls receive +1.
MI

Mirna Thistlebrook

HalflingRogueLvl 6

Shop Atmosphere

The shop smells faintly of cinnamon and leather. The owner runs a ledger with tiny charms that hum when a good deal is struck. Customers often find a warm cup of tea is offered while haggling. Mirna keeps a small birdcage near the counter; a clever starling named 'Penny' will steal shiny coins if left unattended.
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