Kora-7's Nebular Gear & Gadgets (Howling Chaos Outpost)

Est. 2026 Warforged Artificer

Kora-7's Nebular Gear & Gadgets (Howling Chaos Outpost)

Kora-7 insists customers sign a simple 'No Causeway Liability' form before demoing dangerous wares. The shop smells faintly of ozone and star-salt; a small, tra...

KO

Shopkeeper

Kora-7, a Warforged Artificer (Lvl 20)

Keeper's Species

Warforged

3 Potions12 Misc5 Armor4 WeaponsEst. 305.4k gp

Shop Inventory

(24)
Potions3

A clear vial containing a swirling, warm-red liquid. Heals minor to moderate wounds when drunk.

Heal 7 HPStandard Potion of Healing effect.

A slightly larger vial with a bright, pulsing red fluid. Favored by veterans and field medics.

Heal 14 HPGreater healing than the basic potion.

A heavy crystalline ampoule containing deep crimson fluid that hums faintly.

Heal 28 HPFor serious wounds; rarer than lesser potions.
Miscellaneous12

A reinforced sack of woven starmetal and woven nebula-fiber, light as a feather regardless of contents.

Wondrous item. Extra-dimensional storage.

A simple band of alloyed starmetal, warm to the touch and humming with subtle wards.

AC +1A ring imbued with a constant warding field.

Boots with retractable, featherlike thrusters that flare when called, letting the wearer take to the void like a comet.

Winged Boots effect: temporary flight with activation charges.

A palm-sized, polished stone that seems to whisper good fortune when rolled in the hand.

Small lucky charm keyed to its bearer; requires attunement for full benefits.

A palm-sized orb of condensed nebular energy with a braided safety filament. When thrown it erupts in a prismatic field of ripping force.

Force-based blast that tears at local gravity and causes disorientation for rounds on failed save.

A slim cluster of filaments and micro-tools that fuse to a hand for precise manipulation of tumblers and seals.

Micro-phase tools and adaptive sensors make impossible locks yield more easily.

A crystalline data shard etched with flowing sigils. Insert it and watch systems stutter as it rewrites protocols.

Interfaces with arcane and technological locks; consumes itself on success or failure depending on use case (DM adjudication).

A translucent chip that laces to the base of the skull and hums with local starlight when active.

Temporary neuro-boost tailored for specific tasks; rare implants required for attunement group.

A cone-shaped device that emits a low keening sound when armed. Its holographic projector can mimic motion and voice.

Useful for tactical retreats and diversions.

A palm-sized holo-tablet etched with shifting constellations and a small astrolabe that orbits its center.

Valuable for ship captains and planar travelers; requires periodic recalibration in strong magical fields.

A bulky cylinder studded with alloy vents and a central focusing ring that screams like a hive when triggered.

Powerful field device used to break boarding parties or disperse hostile clusters.

A cylinder of condensed nebula-gas in a protective shell that hums with raw potential. Used by explorers on long outings.

Technomantic recharger tuned to nebular energies; expensive and regulated.
Armor5

A thin cloak threaded with faintly glowing filaments that realign to deflect misfortune.

AC +1Simple, reliable protective enchantment.

A suit of plate or other armor subtly inlaid with star-metal seams that shimmer in low light.

AC +1Enhanced defensive plating woven with warding glyphs.

Streamlined boots with inertial dampeners and pulse-accelerators sewn into the soles.

Boot enchantment that doubles movement speed and grants advantage on Dexterity checks for duration.

A cloak woven from reflective nebula-silk; when the hem flicks it seems to pass through surrounding space for a heartbeat.

Short-range phasic teleport with nebular afterglow.

Low-profile boots with grav-emitter studs that let you walk where you are not expected to.

Grav-adjusters underfoot invert local gravity adhesion in controlled fashion.
Weapons4

Any common melee weapon (example shown: longsword) forged with a faintly etched runic core that sharpens strikes.

Atk Standard magical weapon bonus.

A finely balanced blade with a humming core of condensed void-energy. Perfected for champions.

Atk Reliable enhancement for high-tier combatants.

A weapon whose edge seems to cut the aurora itself. Forged in nebular forges, sought after by elite warriors.

Atk Exceptional weapon for endgame encounters.

A blade forged from star-iron with a core of condensed nebula-still; its cutting edge sings like a distant storm.

Atk Techno-arcane blade fused with nebula-catalyst. Requires attunement.
KO

Kora-7

WarforgedArtificerLvl 20

Shop Atmosphere

Kora-7 insists customers sign a simple 'No Causeway Liability' form before demoing dangerous wares. The shop smells faintly of ozone and star-salt; a small, trapped will-o'-wisp named Echo acts as the shop cat and occasionally rewrites price tags for fun. Kora-7 enjoys bargaining in trade goods rather than coin for very rare items and offers a 'field test' demonstration in a soundproofed holo-bay for items that have audible or explosive effects.
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