Farrow's Waystation

Est. 2025 Human Bard

Farrow's Waystation

The shop sits on a sunlit corner, its front windows filled with neat rows of goods and a living wall of climbing herbs. Shelves are labeled in chalk, often with...

LI

Shopkeeper

Linnea Farrow, a Human Bard (Lvl 5)

Keeper's Species

Human

11 Misc1 Potions1 Weapons1 Armor1 MiscEst. 2.4k gp

Shop Inventory

(15)
Miscellaneous11

Well-made leather backpack with reinforced seams and a rain flap.

A plain bedroll meant for travelers. Not insulated but serviceable.

Sturdy 50-foot hempen rope coiled and bound.

A day's worth of preserved rations, dried meat and hardtack.

A tinderbox with striker and patch of cloth.

A simple torch for light and small fires.

A treated leather waterskin that keeps water from going bad for a day or two.

A leather roll of bandages, salves and simple medical tools.

Heal 1 HPAllows a stabilizing attempt without a Wisdom (Medicine) check once per use. Contains 10 uses before needing new bandages and supplies (replace components).

A Traveler's Token, favored by guides and caravanners. Mild magic that aids overland travel.

Once per long rest the bearer can invoke the token to gain advantage on a single Survival or Athletics check made to navigate or move through difficult terrain. The token warms when it can be used again.

A small knot of traveler's cord that puffs out a choking cloud when snapped.

When tied and slammed to ground, it emits a thick cloud of smoke (20-foot radius, heavily obscured) once per day. The smoke disperses after 1 minute or wind blows it away. Designed for cover and distraction, not long-term concealment.

A loud copper whistle on a short cord, polished and practical.

When blown, can be heard clearly for up to 300 feet in open terrain. Handy for signaling camps or summoning help; nonmagical.
Potions1

A small vial of red liquid that glows faintly when shaken.

Heal 7 HP
Weapons1

A finely balanced longsword with a faintly etched rune near the hilt.

Atk +1 to attack and damage rolls made with this weapon.
Armor1

A deep green cloak with silver threading that seems to settle against the shoulders.

AC +1Wearer gains +1 to AC and +1 to all saving throws while the cloak is worn.
Miscellaneous1

Tools used by rogues and locksmiths to open locks and disable simple traps.

LI

Linnea Farrow

HumanBardLvl 5

Shop Atmosphere

The shop sits on a sunlit corner, its front windows filled with neat rows of goods and a living wall of climbing herbs. Shelves are labeled in chalk, often with little handwritten notes about where the best caravan routes are or which local farmer has turned in a fine batch of apples. The owner hums old travel songs while he works and keeps a battered ledger chained to the counter. He greets regulars by nickname and offers a cup of spiced tea to new faces. He dislikes bargaining below a fair trade, and will only haggle if you share a useful story about recent road conditions. A carved wooden fox on the register's shelf is said to be a good-luck charm and is rubbed smooth by customers who pass through.
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